Added more work values and guildleve funcs. Also realized target will always == the queuedpacket session. This will make broadcasting packets easier once cleaned up.

This commit is contained in:
Filip Maj 2017-06-24 15:47:53 -04:00
parent eb17da1c89
commit a80c80454b
3 changed files with 40 additions and 4 deletions

View file

@ -38,6 +38,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
public void QueuePacket(SubPacket subPacket, bool isAuthed, bool isEncrypted)
{
subPacket.header.targetId = id;
Server.GetWorldConnection().QueuePacket(subPacket, isAuthed, isEncrypted);
}