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moved pathing crap out of actor
- despawn actors on moving too far from spawn - added clampy stuff (<3 devi)
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12 changed files with 308 additions and 239 deletions
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@ -202,6 +202,7 @@ namespace FFXIVClassic_Map_Server.Actors
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mActorBlock[gridOldX, gridOldY].Remove(actor);
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mActorBlock[gridX, gridY].Add(actor);
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}
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this.hasMoved = true;
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}
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public List<Actor> GetActorsAroundPoint(float x, float y, int checkDistance)
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