mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-07-22 02:26:07 +02:00
moved pathing crap out of actor
- despawn actors on moving too far from spawn - added clampy stuff (<3 devi)
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parent
bd97e72774
commit
a62475e81e
12 changed files with 308 additions and 239 deletions
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@ -69,7 +69,7 @@
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</Reference>
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<Reference Include="SharpNav, Version=1.0.0.1, Culture=neutral, PublicKeyToken=b467138d8cacd85b, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>.\SharpNav.dll</HintPath>
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<HintPath>navmesh\SharpNav.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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@ -137,21 +137,6 @@
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<Compile Include="lua\LuaParam.cs" />
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<Compile Include="lua\LuaScript.cs" />
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<Compile Include="lua\LuaUtils.cs" />
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<Compile Include="navmesh\rcdtcs\Assets\Rcdtcs\Detour\DetourCommon.cs" />
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<Compile Include="navmesh\rcdtcs\Assets\Rcdtcs\Detour\DetourNavMesh.cs" />
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<Compile Include="navmesh\rcdtcs\Assets\Rcdtcs\Detour\DetourNavMeshBuilder.cs" />
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<Compile Include="navmesh\rcdtcs\Assets\Rcdtcs\Detour\DetourNavMeshQuery.cs" />
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<Compile Include="navmesh\rcdtcs\Assets\Rcdtcs\Detour\DetourNode.cs" />
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<Compile Include="navmesh\rcdtcs\Assets\Rcdtcs\Detour\DetourStatus.cs" />
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<Compile Include="navmesh\rcdtcs\Assets\Rcdtcs\Recast\Recast.cs" />
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<Compile Include="navmesh\rcdtcs\Assets\Rcdtcs\Recast\RecastArea.cs" />
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<Compile Include="navmesh\rcdtcs\Assets\Rcdtcs\Recast\RecastContour.cs" />
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<Compile Include="navmesh\rcdtcs\Assets\Rcdtcs\Recast\RecastFilter.cs" />
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<Compile Include="navmesh\rcdtcs\Assets\Rcdtcs\Recast\RecastLayers.cs" />
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<Compile Include="navmesh\rcdtcs\Assets\Rcdtcs\Recast\RecastMesh.cs" />
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<Compile Include="navmesh\rcdtcs\Assets\Rcdtcs\Recast\RecastMeshDetail.cs" />
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<Compile Include="navmesh\rcdtcs\Assets\Rcdtcs\Recast\RecastRasterization.cs" />
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<Compile Include="navmesh\rcdtcs\Assets\Rcdtcs\Recast\RecastRegion.cs" />
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<Compile Include="PacketProcessor.cs" />
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<Compile Include="packets\receive\ChatMessagePacket.cs" />
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<Compile Include="packets\receive\events\EventUpdatePacket.cs" />
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@ -354,7 +339,9 @@
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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<ItemGroup />
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<ItemGroup>
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<Folder Include="navmesh\" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>xcopy "$(SolutionDir)data\map_config.ini" "$(SolutionDir)$(ProjectName)\$(OutDir)" /d
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