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Fixed args on commands due to triggername becoming eventType and eventName
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57 changed files with 83 additions and 109 deletions
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@ -1,4 +1,4 @@
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function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8)
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function onEventStarted(player, command, eventType, eventName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8)
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player.Cast(command.Id, targetActor);
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player:endEvent();
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