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Fixed args on commands due to triggername becoming eventType and eventName
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57 changed files with 83 additions and 109 deletions
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@ -27,7 +27,7 @@ markers = { -- [id] = {overheadIcon, textIcon}
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}
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function onEventStarted(player, actor, triggerName, commandValue, category, unk1, unk2, targetActor, unk3, unk4, unk5, unk6)
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function onEventStarted(player, actor, eventType, eventName, commandValue, category, unk1, unk2, targetActor, unk3, unk4, unk5, unk6)
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workName = "charaWork.parameterTemp.targetInformation";
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uiFunc = "charaWork/stateForAll";
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