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Fixed args on commands due to triggername becoming eventType and eventName
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57 changed files with 83 additions and 109 deletions
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@ -15,7 +15,7 @@ TextIds:
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--]]
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function onEventStarted(player, actor, triggerName, name, arg2, arg3, arg4, actorId)
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function onEventStarted(player, actor, eventType, eventName, name, arg2, arg3, arg4, actorId)
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worldMaster = GetWorldMaster();
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if (player:IsPartyLeader()) then
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