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Fixed args on commands due to triggername becoming eventType and eventName
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57 changed files with 83 additions and 109 deletions
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@ -4,7 +4,7 @@ EmoteSitCommand Script
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--]]
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function onEventStarted(player, actor, triggerName, emoteId)
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function onEventStarted(player, actor, eventType, eventName, emoteId)
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if (player:GetState() == 0) then
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if (emoteId == 0x2712) then
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