Fixed args on commands due to triggername becoming eventType and eventName

This commit is contained in:
Filip Maj 2022-03-04 22:55:30 -05:00
parent bf20993e58
commit a618e69dbd
57 changed files with 83 additions and 109 deletions

View file

@ -4,7 +4,7 @@ EmoteSitCommand Script
--]]
function onEventStarted(player, actor, triggerName, emoteId)
function onEventStarted(player, actor, eventType, eventName, emoteId)
if (player:GetState() == 0) then
if (emoteId == 0x2712) then