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Fixed args on commands due to triggername becoming eventType and eventName
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57 changed files with 83 additions and 109 deletions
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@ -156,7 +156,7 @@ local skillAnim = {
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local craftStartWidgetOpen = false;
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function onEventStarted(player, commandactor, triggerName, arg1, arg2, arg3, arg4, checkedActorId)
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function onEventStarted(player, commandactor, eventType, eventName, arg1, arg2, arg3, arg4, checkedActorId)
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local MENU_CANCEL, MENU_MAINHAND, MENU_OFFHAND, MENU_REQUEST = 0, 1, 2, 3;
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local MENU_RECENT, MENU_AWARDED, MENU_RECENT_DETAILED, MENU_AWARDED_DETAILED = 7, 8, 9, 10;
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