Fixed args on commands due to triggername becoming eventType and eventName

This commit is contained in:
Filip Maj 2022-03-04 22:55:30 -05:00
parent bf20993e58
commit a618e69dbd
57 changed files with 83 additions and 109 deletions

View file

@ -124,7 +124,7 @@ local weaponskillHandlers = {
[0xA0F070EA] = nil
}
function onEventStarted(player, command, triggerName)
function onEventStarted(player, command, eventType, eventName)
--Are they in active mode?
if (player:GetState() != 2) then