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Fixed args on commands due to triggername becoming eventType and eventName
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57 changed files with 83 additions and 109 deletions
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@ -6,7 +6,7 @@ Handles player examining someone
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--]]
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function onEventStarted(player, commandactor, triggerName, arg1, arg2, arg3, arg4, checkedActorId)
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function onEventStarted(player, commandactor, eventType, eventName, arg1, arg2, arg3, arg4, checkedActorId)
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actor = player:GetActorInInstance(checkedActorId);
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