Fixed emotes not being sent to the emoter. Fixed appearance packets' gloves/legs being ordered wrong. Chat is implemented. Changed commands to start with '!'.

This commit is contained in:
Filip Maj 2016-02-18 22:38:54 -05:00
parent c6ac8b2f14
commit a47d5f96a5
8 changed files with 86 additions and 43 deletions

View file

@ -13,26 +13,27 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x00E1;
public const uint PACKET_SIZE = 0x30;
public static SubPacket buildPacket(uint playerActorID, uint targetActorID, uint emoteID)
public static SubPacket buildPacket(uint sourceActorId, uint targetActorId, uint targettedActorId, uint emoteID)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
if (targetActorID == 0xC0000000)
targetActorID = playerActorID;
if (targettedActorId == 0xC0000000)
targettedActorId = sourceActorId;
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
uint realAnimID = 0x5000000 | ((emoteID - 100) << 12);
uint realDescID = 20000 + ((emoteID - 1) * 10) + (targetActorID == playerActorID ? (uint)2 : (uint)1);
uint realDescID = 20000 + ((emoteID - 1) * 10) + (targettedActorId == sourceActorId ? (uint)2 : (uint)1);
binWriter.Write((UInt32)realAnimID);
binWriter.Write((UInt32)targetActorID);
binWriter.Write((UInt32)targettedActorId);
binWriter.Write((UInt32)realDescID);
}
}
SubPacket packet = new SubPacket(OPCODE, playerActorID, targetActorID, data);
SubPacket packet = new SubPacket(OPCODE, sourceActorId, targetActorId, data);
packet.debugPrintSubPacket();
return packet;
}
}