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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-08 13:34:38 +02:00
Fixed emotes not being sent to the emoter. Fixed appearance packets' gloves/legs being ordered wrong. Chat is implemented. Changed commands to start with '!'.
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parent
c6ac8b2f14
commit
a47d5f96a5
8 changed files with 86 additions and 43 deletions
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@ -158,7 +158,13 @@ namespace FFXIVClassic_Lobby_Server
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}
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else if (subpacket.header.type == 0x03)
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{
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ConnectedPlayer player = mPlayers[client.owner];
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ConnectedPlayer player = null;
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if(mPlayers.ContainsKey(client.owner))
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player = mPlayers[client.owner];
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if (player == null)
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return;
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//Normal Game Opcode
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switch (subpacket.gameMessage.opcode)
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@ -181,9 +187,15 @@ namespace FFXIVClassic_Lobby_Server
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case 0x0003:
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ChatMessagePacket chatMessage = new ChatMessagePacket(subpacket.data);
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Log.info(String.Format("Got type-{5} message: {0} @ {1}, {2}, {3}, Rot: {4}", chatMessage.message, chatMessage.posX, chatMessage.posY, chatMessage.posZ, chatMessage.posRot, chatMessage.logType));
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//subpacket.debugPrintSubPacket();
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subpacket.debugPrintSubPacket();
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mServer.doCommand(chatMessage.message, player);
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if (chatMessage.message.StartsWith("!"))
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{
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if (mServer.doCommand(chatMessage.message, player))
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continue;
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}
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player.getActor().broadcastPacket(SendMessagePacket.buildPacket(player.actorID, player.actorID, chatMessage.logType, player.getActor().customDisplayName, chatMessage.message), false);
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break;
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//Unknown
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@ -203,7 +215,7 @@ namespace FFXIVClassic_Lobby_Server
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SetTargetPacket setTarget = new SetTargetPacket(subpacket.data);
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player.getActor().currentTarget = setTarget.actorID;
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client.queuePacket(BasePacket.createPacket(SetActorTargetAnimatedPacket.buildPacket(player.actorID, player.actorID, setTarget.actorID), true, false));
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player.getActor().broadcastPacket(SetActorTargetAnimatedPacket.buildPacket(player.actorID, player.actorID, setTarget.actorID), true);
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break;
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//Lock Target
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case 0x00CC:
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