Started removing all target actor id references.

This commit is contained in:
Filip Maj 2017-06-27 13:23:05 -04:00
parent c09471ed43
commit a264745207
64 changed files with 141 additions and 136 deletions

View file

@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.social
public const ushort OPCODE = 0x01C9;
public const uint PACKET_SIZE = 0x048;
public static SubPacket BuildPacket(uint playerActorID, bool isSuccess, string nameToAdd)
public static SubPacket BuildPacket(uint sourceActorId, bool isSuccess, string nameToAdd)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -23,7 +23,7 @@ namespace FFXIVClassic_Map_Server.packets.send.social
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
return new SubPacket(OPCODE, sourceActorId, data);
}
}
}

View file

@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.social
public const ushort OPCODE = 0x01CA;
public const uint PACKET_SIZE = 0x048;
public static SubPacket BuildPacket(uint playerActorID, bool isSuccess, string nameToRemove)
public static SubPacket BuildPacket(uint sourceActorId, bool isSuccess, string nameToRemove)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -23,7 +23,7 @@ namespace FFXIVClassic_Map_Server.packets.send.social
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
return new SubPacket(OPCODE, sourceActorId, data);
}
}
}

View file

@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.social
public const ushort OPCODE = 0x01CF;
public const uint PACKET_SIZE = 0x686;
public static SubPacket BuildPacket(uint playerActorID, Tuple<long, bool>[] friendStatus)
public static SubPacket BuildPacket(uint sourceActorId, Tuple<long, bool>[] friendStatus)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -42,7 +42,7 @@ namespace FFXIVClassic_Map_Server.packets.send.social
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
return new SubPacket(OPCODE, sourceActorId, data);
}
}
}

View file

@ -11,7 +11,7 @@ namespace FFXIVClassic_Map_Server.packets.send.social
public const ushort OPCODE = 0x01CC;
public const uint PACKET_SIZE = 0x067;
public static SubPacket BuildPacket(uint playerActorID, bool isSuccess, long id, bool isOnline, string nameToAdd)
public static SubPacket BuildPacket(uint sourceActorId, bool isSuccess, long id, bool isOnline, string nameToAdd)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -26,7 +26,7 @@ namespace FFXIVClassic_Map_Server.packets.send.social
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
return new SubPacket(OPCODE, sourceActorId, data);
}
}
}

View file

@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.social
public const ushort OPCODE = 0x01CD;
public const uint PACKET_SIZE = 0x057;
public static SubPacket BuildPacket(uint playerActorID, bool isSuccess, string nameToRemove)
public static SubPacket BuildPacket(uint sourceActorId, bool isSuccess, string nameToRemove)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -23,7 +23,7 @@ namespace FFXIVClassic_Map_Server.packets.send.social
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
return new SubPacket(OPCODE, sourceActorId, data);
}
}
}

View file

@ -11,7 +11,7 @@ namespace FFXIVClassic_Map_Server.packets.send.social
public const ushort OPCODE = 0x01CB;
public const uint PACKET_SIZE = 0x686;
public static SubPacket BuildPacket(uint playerActorID, string[] blacklistedNames, ref int offset)
public static SubPacket BuildPacket(uint sourceActorId, string[] blacklistedNames, ref int offset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -36,7 +36,7 @@ namespace FFXIVClassic_Map_Server.packets.send.social
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
return new SubPacket(OPCODE, sourceActorId, data);
}
}
}

View file

@ -11,7 +11,7 @@ namespace FFXIVClassic_Map_Server.packets.send.social
public const ushort OPCODE = 0x01CE;
public const uint PACKET_SIZE = 0x686;
public static SubPacket BuildPacket(uint playerActorID, Tuple<long, string>[] friends, ref int offset)
public static SubPacket BuildPacket(uint sourceActorId, Tuple<long, string>[] friends, ref int offset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -39,7 +39,7 @@ namespace FFXIVClassic_Map_Server.packets.send.social
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
return new SubPacket(OPCODE, sourceActorId, data);
}
}
}