Started removing all target actor id references.

This commit is contained in:
Filip Maj 2017-06-27 13:23:05 -04:00
parent c09471ed43
commit a264745207
64 changed files with 141 additions and 136 deletions

View file

@ -12,7 +12,7 @@ namespace FFXIVClassic_Map_Server.packets.send.recruitment
public const ushort OPCODE = 0x01C8;
public const uint PACKET_SIZE = 0x218;
public static SubPacket BuildPacket(uint playerActorID, RecruitmentDetails details)
public static SubPacket BuildPacket(uint sourceActorId, RecruitmentDetails details)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -48,7 +48,7 @@ namespace FFXIVClassic_Map_Server.packets.send.recruitment
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
return new SubPacket(OPCODE, sourceActorId, data);
}
}
}

View file

@ -7,11 +7,11 @@ namespace FFXIVClassic_Map_Server.packets.send.recruitment
public const ushort OPCODE = 0x01C4;
public const uint PACKET_SIZE = 0x28;
public static SubPacket BuildPacket(uint playerActorID)
public static SubPacket BuildPacket(uint sourceActorId)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
data[0] = 1;
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
return new SubPacket(OPCODE, sourceActorId, data);
}
}
}

View file

@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.recruitment
public const ushort OPCODE = 0x01C5;
public const uint PACKET_SIZE = 0x038;
public static SubPacket BuildPacket(uint playerActorID, bool isRecruiting, bool isRecruiter, long recruitmentId)
public static SubPacket BuildPacket(uint sourceActorId, bool isRecruiting, bool isRecruiter, long recruitmentId)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -25,7 +25,7 @@ namespace FFXIVClassic_Map_Server.packets.send.recruitment
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
return new SubPacket(OPCODE, sourceActorId, data);
}
}
}

View file

@ -7,13 +7,13 @@ namespace FFXIVClassic_Map_Server.packets.send.recruitment
public const ushort OPCODE = 0x01C3;
public const uint PACKET_SIZE = 0x28;
public static SubPacket BuildPacket(uint playerActorID, bool success)
public static SubPacket BuildPacket(uint sourceActorId, bool success)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
data[0] = (byte)(success ? 0x1 : 0x0);
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
return new SubPacket(OPCODE, sourceActorId, data);
}
}
}