Started removing all target actor id references.

This commit is contained in:
Filip Maj 2017-06-27 13:23:05 -04:00
parent c09471ed43
commit a264745207
64 changed files with 141 additions and 136 deletions

View file

@ -62,7 +62,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player
public bool[] cutsceneFlags = new bool[2048];
public SubPacket BuildPacket(uint playerActorID, string sNpcName, short sNpcActorIdOffset, byte sNpcSkin, byte sNpcPersonality)
public SubPacket BuildPacket(uint sourceActorId, string sNpcName, short sNpcActorIdOffset, byte sNpcSkin, byte sNpcPersonality)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -91,7 +91,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
return new SubPacket(OPCODE, sourceActorId, data);
}
}