Started removing all target actor id references.

This commit is contained in:
Filip Maj 2017-06-27 13:23:05 -04:00
parent c09471ed43
commit a264745207
64 changed files with 141 additions and 136 deletions

View file

@ -9,11 +9,11 @@ namespace FFXIVClassic_Map_Server.packets.send.player
public const ushort OPCODE = 0x0198;
public const uint PACKET_SIZE = 0x40;
public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, string name)
public static SubPacket BuildPacket(uint sourceActorId, string name)
{
if (Encoding.Unicode.GetByteCount(name) >= 0x20)
name = "ERR: Too Long";
return new SubPacket(OPCODE, playerActorID, targetActorID, Encoding.ASCII.GetBytes(name));
return new SubPacket(OPCODE, sourceActorId, Encoding.ASCII.GetBytes(name));
}
}
}