Started removing all target actor id references.

This commit is contained in:
Filip Maj 2017-06-27 13:23:05 -04:00
parent c09471ed43
commit a264745207
64 changed files with 141 additions and 136 deletions

View file

@ -9,7 +9,7 @@ namespace FFXIVClassic_Map_Server.packets.send.login
public const ushort OPCODE = 0x0002;
public const uint PACKET_SIZE = 0x30;
public static SubPacket BuildPacket(uint playerActorID)
public static SubPacket BuildPacket(uint sourceActorId)
{
byte[] data = new byte[PACKET_SIZE-0x20];
@ -18,11 +18,11 @@ namespace FFXIVClassic_Map_Server.packets.send.login
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.BaseStream.Seek(0x8, SeekOrigin.Begin);
binWriter.Write((uint)playerActorID);
binWriter.Write((uint)sourceActorId);
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
return new SubPacket(OPCODE, sourceActorId, data);
}
}
}