Started removing all target actor id references.

This commit is contained in:
Filip Maj 2017-06-27 13:23:05 -04:00
parent c09471ed43
commit a264745207
64 changed files with 141 additions and 136 deletions

View file

@ -37,10 +37,10 @@ namespace FFXIVClassic_Map_Server.packets.send
public const ushort OPCODE = 0x000D;
public const uint PACKET_SIZE = 0x28;
public static SubPacket BuildPacket(uint playerActorID, ushort weatherId, ushort transitionTime)
public static SubPacket BuildPacket(uint sourceActorId, ushort weatherId, ushort transitionTime)
{
ulong combined = (ulong)(weatherId | (transitionTime << 16));
return new SubPacket(OPCODE, 0, playerActorID, BitConverter.GetBytes(combined));
return new SubPacket(OPCODE, 0, BitConverter.GetBytes(combined));
}
}
}