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Started removing all target actor id references.
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parent
c09471ed43
commit
a264745207
64 changed files with 141 additions and 136 deletions
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@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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public const ushort OPCODE = 0x144;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket BuildPacket(uint playerActorID, uint targetID, byte breakage, int leftChant, int rightChant, int guard, int wasteStat, int statMode, uint idleAnimationId)
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public static SubPacket BuildPacket(uint sourceActorId, byte breakage, int leftChant, int rightChant, int guard, int wasteStat, int statMode, uint idleAnimationId)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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@ -28,7 +28,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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}
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}
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return new SubPacket(OPCODE, playerActorID, targetID, data);
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return new SubPacket(OPCODE, sourceActorId, data);
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}
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}
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}
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