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Started removing all target actor id references.
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parent
c09471ed43
commit
a264745207
64 changed files with 141 additions and 136 deletions
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@ -19,7 +19,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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public const ushort SPAWNTYPE_WARP_DUTY2 = 6;
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public const ushort SPAWNTYPE_WARP_LIGHT = 7;
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public static SubPacket BuildPacket(uint sourceActorID, uint targetActorID, uint actorId, float x, float y, float z, float rotation, ushort spawnType, bool isZoningPlayer)
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public static SubPacket BuildPacket(uint sourceActorId, uint actorId, float x, float y, float z, float rotation, ushort spawnType, bool isZoningPlayer)
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{
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byte[] data = new byte[PACKET_SIZE-0x20];
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@ -41,7 +41,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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}
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}
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return new SubPacket(OPCODE, sourceActorID, targetActorID, data);
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return new SubPacket(OPCODE, sourceActorId, data);
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}
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}
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