Started removing all target actor id references.

This commit is contained in:
Filip Maj 2017-06-27 13:23:05 -04:00
parent c09471ed43
commit a264745207
64 changed files with 141 additions and 136 deletions

View file

@ -19,7 +19,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort SPAWNTYPE_WARP_DUTY2 = 6;
public const ushort SPAWNTYPE_WARP_LIGHT = 7;
public static SubPacket BuildPacket(uint sourceActorID, uint targetActorID, uint actorId, float x, float y, float z, float rotation, ushort spawnType, bool isZoningPlayer)
public static SubPacket BuildPacket(uint sourceActorId, uint actorId, float x, float y, float z, float rotation, ushort spawnType, bool isZoningPlayer)
{
byte[] data = new byte[PACKET_SIZE-0x20];
@ -41,7 +41,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
}
}
return new SubPacket(OPCODE, sourceActorID, targetActorID, data);
return new SubPacket(OPCODE, sourceActorId, data);
}
}