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Started removing all target actor id references.
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parent
c09471ed43
commit
a264745207
64 changed files with 141 additions and 136 deletions
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@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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public const ushort OPCODE = 0x00CB;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket BuildPacket(uint playerActorID, uint actorId)
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public static SubPacket BuildPacket(uint sourceActorId)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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@ -18,11 +18,11 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt32)actorId);
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binWriter.Write((UInt32)sourceActorId);
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}
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}
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return new SubPacket(OPCODE, actorId, playerActorID, data);
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return new SubPacket(OPCODE, sourceActorId, data);
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}
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}
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