Started removing all target actor id references.

This commit is contained in:
Filip Maj 2017-06-27 13:23:05 -04:00
parent c09471ed43
commit a264745207
64 changed files with 141 additions and 136 deletions

View file

@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x00CF;
public const uint PACKET_SIZE = 0x50;
public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, float x, float y, float z, float rot, ushort moveState)
public static SubPacket BuildPacket(uint sourceActorId, float x, float y, float z, float rot, ushort moveState)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -27,7 +27,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
}
}
SubPacket packet = new SubPacket(OPCODE, playerActorID, targetActorID, data);
SubPacket packet = new SubPacket(OPCODE, sourceActorId, data);
return packet;
}