Started removing all target actor id references.

This commit is contained in:
Filip Maj 2017-06-27 13:23:05 -04:00
parent c09471ed43
commit a264745207
64 changed files with 141 additions and 136 deletions

View file

@ -13,7 +13,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x00CC;
public const uint PACKET_SIZE = 0x128;
public static SubPacket BuildPacket(uint sourceActorID, uint targetActorID, string objectName, string className, List<LuaParam> initParams)
public static SubPacket BuildPacket(uint sourceActorId, string objectName, string className, List<LuaParam> initParams)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -33,7 +33,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
}
}
return new SubPacket(OPCODE, sourceActorID, targetActorID, data);
return new SubPacket(OPCODE, sourceActorId, data);
}
}