Started removing all target actor id references.

This commit is contained in:
Filip Maj 2017-06-27 13:23:05 -04:00
parent c09471ed43
commit a264745207
64 changed files with 141 additions and 136 deletions

View file

@ -10,7 +10,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const ushort OPCODE = 0x00E1;
public const uint PACKET_SIZE = 0x30;
public static SubPacket BuildPacket(uint sourceActorId, uint targetActorId, uint targettedActorId, uint animationId, uint descriptionId)
public static SubPacket BuildPacket(uint sourceActorId, uint targettedActorId, uint animationId, uint descriptionId)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -32,7 +32,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
}
}
SubPacket packet = new SubPacket(OPCODE, sourceActorId, targetActorId, data);
SubPacket packet = new SubPacket(OPCODE, sourceActorId, data);
packet.DebugPrintSubPacket();
return packet;
}