Added the Waste Not Want Not quest.

This commit is contained in:
Filip Maj 2017-04-02 23:50:51 -04:00
parent c0f7f1b1ad
commit 9d63be52e3
4 changed files with 176 additions and 16 deletions

View file

@ -1107,11 +1107,17 @@ namespace FFXIVClassic_Map_Server.Actors
uint id = actor.actorId;
if (HasQuest(id))
{
Database.CompleteQuest(playerSession.GetActor(), id);
SendGameMessage(Server.GetWorldManager().GetActor(), 25086, 0x20, (object)GetQuest(id).GetQuestId());
RemoveQuest(id);
}
}
public void RemoveQuestByQuestId(uint id)
{
RemoveQuest((0xA0F00000 | id));
}
public void RemoveQuest(uint id)
{
if (HasQuest(id))
@ -1120,7 +1126,7 @@ namespace FFXIVClassic_Map_Server.Actors
{
if (questScenario[i] != null && questScenario[i].actorId == id)
{
Database.SaveQuest(this, questScenario[i]);
Database.RemoveQuest(this, questScenario[i].actorId);
questScenario[i] = null;
playerWork.questScenario[i] = 0;
SendQuestClientUpdate(i);
@ -1163,16 +1169,15 @@ namespace FFXIVClassic_Map_Server.Actors
return CanAcceptQuest(actor.actorName);
}
public bool IsQuestCompleted(string id)
public bool IsQuestCompleted(string questName)
{
bool isCompleted = Database.IsQuestCompleted(this, id);
return isCompleted;
Actor actor = Server.GetStaticActors(questName);
return IsQuestCompleted(actor.actorId);
}
public bool IsQuestCompleted(uint id)
public bool IsQuestCompleted(uint questId)
{
Actor actor = Server.GetStaticActors((0xA0F00000 | id));
return IsQuestCompleted(actor.actorName);
return Database.IsQuestCompleted(this, 0xFFFFF & questId);
}
public Quest GetQuest(uint id)