Setting the active linkshell now works.

This commit is contained in:
Filip Maj 2017-01-09 23:12:56 -05:00
parent fe1a652cd1
commit 9bc3fc8dd7
11 changed files with 196 additions and 14 deletions

View file

@ -0,0 +1,15 @@
--[[
LinkshellChangeCommand Script
--]]
function onEventStarted(player, actor, triggerName, linkshellName, arg1, arg2)
if (linkshellName == nil) then
linkshellName = "";
end
GetWorldManager():RequestWorldLinkshellChangeActive(player, linkshellName);
player:EndEvent();
end