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Setting the active linkshell now works.
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11 changed files with 196 additions and 14 deletions
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using FFXIVClassic.Common;
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using FFXIVClassic_World_Server.DataObjects.Group;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups
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{
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class SetActiveLinkshellPacket
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{
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public const ushort OPCODE = 0x018A;
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public const uint PACKET_SIZE = 0x98;
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public static SubPacket BuildPacket(uint sessionId, ulong groupId)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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//Write the LS groupId
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binWriter.Write((UInt64)groupId);
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//Write the LS group type
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binWriter.Seek(0x40, SeekOrigin.Begin);
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binWriter.Write((UInt32)Group.CompanyGroup);
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//Seems to be a index but can only set one active so /shrug
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binWriter.Seek(0x60, SeekOrigin.Begin);
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binWriter.Write((UInt32)(groupId == 0 ? 0 : 1));
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}
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}
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return new SubPacket(OPCODE, sessionId, sessionId, data);
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}
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}
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}
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