Setting the active linkshell now works.

This commit is contained in:
Filip Maj 2017-01-09 23:12:56 -05:00
parent fe1a652cd1
commit 9bc3fc8dd7
11 changed files with 196 additions and 14 deletions

View file

@ -708,6 +708,12 @@ namespace FFXIVClassic_Map_Server
Server.GetWorldConnection().QueuePacket(packet, true, false);
}
public void RequestWorldLinkshellChangeActive(Player player, string lsname)
{
SubPacket packet = LinkshellChangePacket.BuildPacket(player.playerSession, lsname);
Server.GetWorldConnection().QueuePacket(packet, true, false);
}
private void RequestWorldServerZoneChange(Player player, uint destinationZoneId, byte spawnType, float spawnX, float spawnY, float spawnZ, float spawnRotation)
{
ZoneConnection zc = Server.GetWorldConnection();