Setting the active linkshell now works.

This commit is contained in:
Filip Maj 2017-01-09 23:12:56 -05:00
parent fe1a652cd1
commit 9bc3fc8dd7
11 changed files with 196 additions and 14 deletions

View file

@ -289,6 +289,7 @@
<Compile Include="packets\WorldPackets\Send\Group\CreateLinkshellPacket.cs" />
<Compile Include="packets\WorldPackets\Send\Group\DeleteLinkshellPacket.cs" />
<Compile Include="packets\WorldPackets\Send\Group\LinkshellInviteCancelPacket.cs" />
<Compile Include="packets\WorldPackets\Send\Group\LinkshellChangePacket.cs" />
<Compile Include="packets\WorldPackets\Send\Group\LinkshellRankChangePacket.cs" />
<Compile Include="packets\WorldPackets\Send\Group\ModifyLinkshellPacket.cs" />
<Compile Include="packets\WorldPackets\Send\Group\GroupInviteResultPacket.cs" />

View file

@ -708,6 +708,12 @@ namespace FFXIVClassic_Map_Server
Server.GetWorldConnection().QueuePacket(packet, true, false);
}
public void RequestWorldLinkshellChangeActive(Player player, string lsname)
{
SubPacket packet = LinkshellChangePacket.BuildPacket(player.playerSession, lsname);
Server.GetWorldConnection().QueuePacket(packet, true, false);
}
private void RequestWorldServerZoneChange(Player player, uint destinationZoneId, byte spawnType, float spawnX, float spawnY, float spawnZ, float spawnRotation)
{
ZoneConnection zc = Server.GetWorldConnection();

View file

@ -0,0 +1,30 @@
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.dataobjects;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
{
class LinkshellChangePacket
{
public const ushort OPCODE = 0x1028;
public const uint PACKET_SIZE = 0x48;
public static SubPacket BuildPacket(Session session, string lsName)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write(Encoding.ASCII.GetBytes(lsName), 0, Encoding.ASCII.GetByteCount(lsName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(lsName));
}
}
return new SubPacket(true, OPCODE, session.id, session.id, data);
}
}
}