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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-07-24 03:20:30 +02:00
Setting the active linkshell now works.
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parent
fe1a652cd1
commit
9bc3fc8dd7
11 changed files with 196 additions and 14 deletions
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@ -289,6 +289,7 @@
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<Compile Include="packets\WorldPackets\Send\Group\CreateLinkshellPacket.cs" />
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<Compile Include="packets\WorldPackets\Send\Group\DeleteLinkshellPacket.cs" />
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<Compile Include="packets\WorldPackets\Send\Group\LinkshellInviteCancelPacket.cs" />
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<Compile Include="packets\WorldPackets\Send\Group\LinkshellChangePacket.cs" />
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<Compile Include="packets\WorldPackets\Send\Group\LinkshellRankChangePacket.cs" />
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<Compile Include="packets\WorldPackets\Send\Group\ModifyLinkshellPacket.cs" />
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<Compile Include="packets\WorldPackets\Send\Group\GroupInviteResultPacket.cs" />
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@ -708,6 +708,12 @@ namespace FFXIVClassic_Map_Server
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Server.GetWorldConnection().QueuePacket(packet, true, false);
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}
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public void RequestWorldLinkshellChangeActive(Player player, string lsname)
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{
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SubPacket packet = LinkshellChangePacket.BuildPacket(player.playerSession, lsname);
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Server.GetWorldConnection().QueuePacket(packet, true, false);
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}
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private void RequestWorldServerZoneChange(Player player, uint destinationZoneId, byte spawnType, float spawnX, float spawnY, float spawnZ, float spawnRotation)
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{
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ZoneConnection zc = Server.GetWorldConnection();
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@ -0,0 +1,30 @@
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using FFXIVClassic.Common;
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using FFXIVClassic_Map_Server.Actors;
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using FFXIVClassic_Map_Server.dataobjects;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
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{
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class LinkshellChangePacket
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{
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public const ushort OPCODE = 0x1028;
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public const uint PACKET_SIZE = 0x48;
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public static SubPacket BuildPacket(Session session, string lsName)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write(Encoding.ASCII.GetBytes(lsName), 0, Encoding.ASCII.GetByteCount(lsName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(lsName));
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}
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}
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return new SubPacket(true, OPCODE, session.id, session.id, data);
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}
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}
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}
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