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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Finished SetCompletedAchievementsPacket and renamed CutsceneBookSetPacket to SetCutsceneBookPacket in line with other "set" packets. Moved a lot of the hardcoded packets into the coded login part under PacketProcessor.
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parent
50659afc82
commit
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7 changed files with 143 additions and 169 deletions
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@ -19,6 +19,7 @@ using FFXIVClassic_Map_Server.packets.send.Actor;
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using FFXIVClassic_Map_Server.packets.send.actor;
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using FFXIVClassic_Map_Server;
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using FFXIVClassic_Map_Server.packets.send.script;
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using FFXIVClassic_Map_Server.packets.send.player;
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namespace FFXIVClassic_Lobby_Server
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{
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@ -250,11 +251,25 @@ namespace FFXIVClassic_Lobby_Server
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////////ITEMS////////
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//The rest of hardcode
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//client.queuePacket(BasePacket.createPacket(SetGCInfoPacket.buildPacket(player.actorID), true, false));
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//client.queuePacket(BasePacket.createPacket(SetGCInfoPacket.buildPacket(player.actorID), true, false));
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client.queuePacket(BasePacket.createPacket(SetPlayerTitlePacket.buildPacket(player.actorID, player.actorID, 0x00), true, false));
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client.queuePacket(BasePacket.createPacket(SetPlayerTitlePacket.buildPacket(player.actorID, player.actorID, 0x00), true, false));
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//client.queuePacket(BasePacket.createPacket(SetCurrentJobPacket.buildPacket(player.actorID, player.actorID, 0x00), true, false)); //196
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client.queuePacket(BasePacket.createPacket(SetChocoboNamePacket.buildPacket(player.actorID, player.actorID, "Boco"), true, false));
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//client.queuePacket(BasePacket.createPacket(SetPlayerTitlePacket.buildPacket(player.actorID, player.actorID, 0x00), true, false)); //199
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client.queuePacket(BasePacket.createPacket(SetPlayerTitlePacket.buildPacket(player.actorID, player.actorID, 0x00), true, false));
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client.queuePacket(BasePacket.createPacket(new SetCompletedAchievementsPacket().buildPacket(player.actorID), true, false));
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client.queuePacket(BasePacket.createPacket(SetLatestAchievementsPacket.buildPacket(player.actorID, new uint[5]), true, false));
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client.queuePacket(BasePacket.createPacket(SetAchievementPointsPacket.buildPacket(player.actorID, 0x00), true, false));
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//client.queuePacket(BasePacket.createPacket(new SetCutsceneBookPacket().buildPacket(player.actorID), true, false));
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//client.queuePacket(BasePacket.createPacket(SetPlayerDreamPacket.buildPacket(player.actorID, player.actorID, 0x00), true, false));
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client.queuePacket(reply7);
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client.queuePacket(reply8);
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client.queuePacket(reply9);
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client.queuePacket(reply10);
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//client.queuePacket(reply11);
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// client.queuePacket(reply11);
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client.queuePacket(reply12);
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inn.addActorToZone(player.getActor());
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