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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Figured out a lot of the 19X and 1AX packets. Adding test packet data used in experiments.
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109eeff3a5
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20 changed files with 283 additions and 7 deletions
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.player
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{
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class CutsceneBookSetPacket
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{
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public const ushort OPCODE = 0x01A3;
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public const uint PACKET_SIZE = 0150;
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private byte[] mainstoryFlags = new byte[7];
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private byte[] classFlags = new byte[2*17];
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public static SubPacket buildPacket(uint playerActorID)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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byte currentOut = 0;
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int byteIndex = 0;
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int currentBit = 0;
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//Main Scenario
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for (int i = 0; i < 60; i++)
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{
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currentOut = (byte) (1|(currentOut << currentBit));
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currentBit++;
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if (currentBit >= 8)
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{
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currentBit = 0;
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data[byteIndex] = currentOut;
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byteIndex++;
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currentOut = 0;
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}
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}
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//Classes
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for (int i = 0; i < 340; i++)
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{
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currentOut = (byte)(1 | (currentOut << currentBit));
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currentBit++;
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if (currentBit >= 8)
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{
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currentBit = 0;
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data[byteIndex] = currentOut;
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byteIndex++;
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currentOut = 0;
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}
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}
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//GAP
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for (int i = 0; i < 60; i++)
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{
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currentBit++;
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if (currentBit >= 8)
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{
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currentBit = 0;
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byteIndex++;
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}
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}
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//Side Quests
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for (int i = 0; i < 372; i++)
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{
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currentOut = (byte)(1 | (currentOut << currentBit));
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currentBit++;
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if (currentBit >= 8)
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{
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currentBit = 0;
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data[byteIndex] = currentOut;
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byteIndex++;
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currentOut = 0;
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}
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}
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//GAP
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for (int i = 0; i < 228; i++)
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{
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currentBit++;
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if (currentBit >= 8)
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{
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currentBit = 0;
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byteIndex++;
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}
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}
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//Jobs
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for (int i = 0; i < 140; i++)
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{
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currentOut = (byte)(1 | (currentOut << currentBit));
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currentBit++;
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if (currentBit >= 8)
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{
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currentBit = 0;
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data[byteIndex] = currentOut;
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byteIndex++;
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currentOut = 0;
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}
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}
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//GAP
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for (int i = 0; i < 61; i++)
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{
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currentBit++;
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if (currentBit >= 8)
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{
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currentBit = 0;
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byteIndex++;
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}
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}
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//Maelstrom
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for (int i = 0; i < 200; i++)
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{
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currentOut = (byte)(1 | (currentOut << currentBit));
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currentBit++;
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if (currentBit >= 8)
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{
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currentBit = 0;
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data[byteIndex] = currentOut;
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byteIndex++;
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currentOut = 0;
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}
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}
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//Adders
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for (int i = 0; i < 200; i++)
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{
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currentOut = (byte)(1 | (currentOut << currentBit));
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currentBit++;
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if (currentBit >= 8)
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{
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currentBit = 0;
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data[byteIndex] = currentOut;
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byteIndex++;
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currentOut = 0;
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}
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}
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//Flames
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for (int i = 0; i < 200; i++)
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{
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currentOut = (byte)(1 | (currentOut << currentBit));
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currentBit++;
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if (currentBit >= 8)
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{
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currentBit = 0;
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data[byteIndex] = currentOut;
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byteIndex++;
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currentOut = 0;
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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}
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@ -0,0 +1,22 @@
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.player
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{
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class SetChocoboNamePacket
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{
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public const ushort OPCODE = 0x0198;
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public const uint PACKET_SIZE = 0x40;
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public static SubPacket buildPacket(uint playerActorID, uint targetActorID, string name)
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{
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if (Encoding.Unicode.GetByteCount(name) >= 0x20)
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name = "ERR: Too Long";
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return new SubPacket(OPCODE, playerActorID, targetActorID, Encoding.Unicode.GetBytes(name));
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}
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}
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}
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@ -0,0 +1,12 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.player
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{
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class SetGCInfoPacket
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{
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}
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}
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@ -0,0 +1,23 @@
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.player
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{
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class SetLatestAchievementsPacket
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{
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public const ushort OPCODE = 0x01A3;
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public const uint PACKET_SIZE = 0150;
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private byte[] mainstoryFlags = new byte[7];
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private byte[] classFlags = new byte[2*17];
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public static SubPacket buildPacket(uint playerActorID)
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{
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return null;
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}
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}
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}
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@ -0,0 +1,20 @@
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.player
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{
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class SetPlayerTitlePacket
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{
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public const ushort OPCODE = 0x019D;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket buildPacket(uint playerActorID, uint targetActorID, uint titleID)
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{
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return new SubPacket(OPCODE, playerActorID, targetActorID, BitConverter.GetBytes((ulong)titleID));
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}
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}
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}
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