Figured out a lot of the 19X and 1AX packets. Adding test packet data used in experiments.

This commit is contained in:
Filip Maj 2015-10-11 14:57:24 -04:00
parent 109eeff3a5
commit 9a9388aabf
20 changed files with 283 additions and 7 deletions

View file

@ -11,9 +11,9 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
class MoveActorToPositionPacket
{
public const ushort OPCODE = 0x00CF;
public const uint PACKET_SIZE = 0x48;
public const uint PACKET_SIZE = 0x50;
public static SubPacket buildPacket(uint playerActorID, uint actorID)
public static SubPacket buildPacket(uint playerActorID, uint targetActorID, float x, float y, float z, float rot, ushort moveState)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -21,12 +21,16 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.BaseStream.Seek(0x8, SeekOrigin.Begin);
binWriter.Write((Single)x);
binWriter.Write((Single)y);
binWriter.Write((Single)z);
binWriter.Write((Single)rot);
binWriter.Write((ushort)moveState);
}
data = mem.GetBuffer();
}
SubPacket packet = new SubPacket(OPCODE, playerActorID, actorID, data);
SubPacket packet = new SubPacket(OPCODE, playerActorID, targetActorID, data);
return packet;
}