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Figured out a lot of the 19X and 1AX packets. Adding test packet data used in experiments.
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109eeff3a5
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20 changed files with 283 additions and 7 deletions
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@ -11,9 +11,9 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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class MoveActorToPositionPacket
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{
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public const ushort OPCODE = 0x00CF;
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public const uint PACKET_SIZE = 0x48;
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public const uint PACKET_SIZE = 0x50;
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public static SubPacket buildPacket(uint playerActorID, uint actorID)
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public static SubPacket buildPacket(uint playerActorID, uint targetActorID, float x, float y, float z, float rot, ushort moveState)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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@ -21,12 +21,16 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.BaseStream.Seek(0x8, SeekOrigin.Begin);
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binWriter.Write((Single)x);
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binWriter.Write((Single)y);
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binWriter.Write((Single)z);
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binWriter.Write((Single)rot);
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binWriter.Write((ushort)moveState);
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}
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data = mem.GetBuffer();
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}
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SubPacket packet = new SubPacket(OPCODE, playerActorID, actorID, data);
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SubPacket packet = new SubPacket(OPCODE, playerActorID, targetActorID, data);
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return packet;
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}
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