Figured out a lot of the 19X and 1AX packets. Adding test packet data used in experiments.

This commit is contained in:
Filip Maj 2015-10-11 14:57:24 -04:00
parent 109eeff3a5
commit 9a9388aabf
20 changed files with 283 additions and 7 deletions

View file

@ -293,7 +293,7 @@ namespace FFXIVClassic_Lobby_Server
client.queuePacket(reply8);
client.queuePacket(reply9);
client.queuePacket(reply10);
client.queuePacket(reply11);
//client.queuePacket(reply11);
client.queuePacket(reply12);
break;
//Chat Received
@ -309,6 +309,7 @@ namespace FFXIVClassic_Lobby_Server
case 0x00CD:
SetTargetPacket setTarget = new SetTargetPacket(subpacket.data);
player.setTarget(setTarget.actorID);
client.queuePacket(BasePacket.createPacket(SetActorTarget.buildPacket(player.actorID, player.actorID, setTarget.actorID), true, false));
break;
//Lock Target
case 0x00CC:
@ -350,7 +351,7 @@ namespace FFXIVClassic_Lobby_Server
return;
BasePacket packet = new BasePacket(path);
foreach (KeyValuePair<uint, Player> entry in mPlayers)
{
packet.replaceActorID(entry.Value.actorID);