Added a spawn command for testing. Added scripts for the mole and lemming enemies. A content group is formed when you start the limsa opening (still testing). Added Vkorolon's dialog for the gridania opening echo.

This commit is contained in:
Filip Maj 2017-04-15 16:36:39 -04:00
parent 2de4934c41
commit 9a2a79095c
7 changed files with 60 additions and 10 deletions

View file

@ -0,0 +1,34 @@
require("global");
properties = {
permissions = 0,
parameters = "d",
description = "Spawns a actor",
}
function onTrigger(player, argc, actorClassId)
if (actorClassId == nil) then
player:SendMessage(0x20, "", "No actor class id provided.");
return;
end
local pos = player:GetPos();
local x = pos[0];
local y = pos[1];
local z = pos[2];
local rot = pos[3];
local zone = pos[4];
actorClassId = tonumber(actorClassId);
if (actorClassId ~= nil) then
zone = player:GetZone();
actor = zone:SpawnActor(actorClassId, "test", pos[0], pos[1], pos[2], pos[3]);
end
if (actor == nil) then
player:SendMessage(0x20, "", "This actor class id cannot be spawned.");
end
end;