Fixed event status packet using the wrong event type. Changed kickevent in player class to use notice type.

This commit is contained in:
Filip Maj 2020-02-28 00:05:46 -05:00
parent d588dd0348
commit 99c8aff702
3 changed files with 13 additions and 12 deletions

View file

@ -267,37 +267,37 @@ namespace Meteor.Map.Actors
if (eventConditions.talkEventConditions != null)
{
foreach (EventList.TalkEventCondition condition in eventConditions.talkEventConditions)
subpackets.Add(SetEventStatus.BuildPacket(actorId, true, 1, condition.conditionName));
subpackets.Add(SetEventStatusPacket.BuildPacket(actorId, true, 1, condition.conditionName));
}
if (eventConditions.noticeEventConditions != null)
{
foreach (EventList.NoticeEventCondition condition in eventConditions.noticeEventConditions)
subpackets.Add(SetEventStatus.BuildPacket(actorId, true, 1, condition.conditionName));
subpackets.Add(SetEventStatusPacket.BuildPacket(actorId, true, 5, condition.conditionName));
}
if (eventConditions.emoteEventConditions != null)
{
foreach (EventList.EmoteEventCondition condition in eventConditions.emoteEventConditions)
subpackets.Add(SetEventStatus.BuildPacket(actorId, true, 3, condition.conditionName));
subpackets.Add(SetEventStatusPacket.BuildPacket(actorId, true, 3, condition.conditionName));
}
if (eventConditions.pushWithCircleEventConditions != null)
{
foreach (EventList.PushCircleEventCondition condition in eventConditions.pushWithCircleEventConditions)
subpackets.Add(SetEventStatus.BuildPacket(actorId, true, 2, condition.conditionName));
subpackets.Add(SetEventStatusPacket.BuildPacket(actorId, true, 2, condition.conditionName));
}
if (eventConditions.pushWithFanEventConditions != null)
{
foreach (EventList.PushFanEventCondition condition in eventConditions.pushWithFanEventConditions)
subpackets.Add(SetEventStatus.BuildPacket(actorId, true, 2, condition.conditionName));
subpackets.Add(SetEventStatusPacket.BuildPacket(actorId, true, 2, condition.conditionName));
}
if (eventConditions.pushWithBoxEventConditions != null)
{
foreach (EventList.PushBoxEventCondition condition in eventConditions.pushWithBoxEventConditions)
subpackets.Add(SetEventStatus.BuildPacket(actorId, true, 2, condition.conditionName));
subpackets.Add(SetEventStatusPacket.BuildPacket(actorId, true, 2, condition.conditionName));
}
return subpackets;