Man0u0 & Man0u1 work progress.

Man0u0 nearly finished.  Needs some misc. background actors Id'd and placed, and some additional bug-testing.
Man0u1 still very early.  Initial area's actors mostly scripted.
This commit is contained in:
CuriousJorge 2022-02-08 17:35:29 -05:00
parent 0465bf6b8d
commit 96cb8070be
11 changed files with 512 additions and 217 deletions

View file

@ -8,7 +8,9 @@ Name: Flowers for All
Code: Man0u0
Id: 110009
Prereq: None (Given on chara creation)
Notes: RURURAJI scripting handled via PopulaceChocoboLender.lua
TO-DO: Sequence 000 - Crowd NPCs.
Sequence 010 - Adv. Guild NPCs
]]
-- Sequence Numbers
@ -31,76 +33,41 @@ STOCKY_STRANGER = 1001644;
EXIT_TRIGGER = 1090372;
OPENING_STOPER_ULDAH = 1090373;
--1001114-1001140: Untargetable standby actors: Add the correct ones at some point for bookkeeping
KEEN_EYED_MERCHANT = 1000401;
-- MUMPISH_MIQOTE = 1000992; -- Unused on this client version
HIGH_SPIRITED_FELLOW = 1001042;
DISREPUTABLE_MIDLANDER = 1001044;
LONG_LEGGED_LADY = 1001112;
LARGE_LUNGED_LABORER = 1001645;
TOOTH_GRINDING_TRAVELER = 1001646;
FULL_LIPPED_FILLE = 1001647;
YAYATOKI = 1500129;
BLOCKER1 = 1090372;
BLOCKER2 = 1090372;
ULDAH_OPENING_EXIT = 1099046;
--1001114-1001140: Untargetable standby actors for sequence 000: Add the correct ones at some point
-- Quest Markers
MKRK_YAYATOKI = 11000901;
MKRK_ASCILIA = 11000902;
MKRK_FRETFUL_FARMHAND = 11000903;
MKRK_GIL_DIGGING_MISTRESS = 11000904;
MKRK_UNKNOWN1 = 11000905;
MKRK_UNKNOWN2 = 11000906;
MRKR_YAYATOKI = 11000901;
MRKR_ASCILIA = 11000902;
MRKR_FRETFUL_FARMHAND = 11000903;
MRKR_GIL_DIGGING_MISTRESS = 11000904;
MRKR_COMBAT_TUTORIAL = 11000905;
MRKR_ADV_GUILD = 11000906;
-- Quest Flags
FLAG_SEQ000_MINITUT0 = 0;
FLAG_SEQ000_MINITUT1 = 1;
FLAG_SEQ000_MINITUT2 = 2;
FLAG_SEQ000_MINITUT3 = 3;
--[[ FUNCTION LIST
processEvent000(A0_1, A1_2, A2_3)
processEvent000_2(A0_4, A1_5, A2_6)
processEvent000_3(A0_7, A1_8, A2_9)
processEvent000_4(A0_10, A1_11, A2_12)
processEvent000_5(A0_13, A1_14, A2_15)
processEvent000_6(A0_16, A1_17, A2_18)
processEvent000_6_2(A0_19, A1_20, A2_21)
processEvent000_7(A0_22, A1_23, A2_24)
processEvent000_8(A0_25, A1_26, A2_27)
processEvent000_9(A0_28, A1_29, A2_30)
processEvent000_10(A0_31, A1_32, A2_33)
processEvent000_11(A0_34, A1_35, A2_36)
processEvent000_12(A0_37, A1_38, A2_39)
processEvent000_13(A0_40, A1_41, A2_42)
processEvent000_14(A0_43, A1_44, A2_45)
processEvent010(A0_46, A1_47, A2_48)
processEvent020(A0_49, A1_50, A2_51)
processEvent020_2(A0_58, A1_59, A2_60)
processEvent020_3(A0_61, A1_62, A2_63)
processEvent020_4(A0_64, A1_65, A2_66)
processEvent020_5(A0_67, A1_68, A2_69)
processEvent020_6(A0_70, A1_71, A2_72)
processEvent020_7(A0_73, A1_74, A2_75)
processEvent020_8(A0_76, A1_77, A2_78)
processTtrNomal001withHQ(A0_79, A1_80, A2_81)
processTtrNomal001(A0_91, A1_92, A2_93)
processTtrNomal002(A0_103, A1_104, A2_105, A3_106)
processTtrNomal003(A0_113, A1_114, A2_115, A3_116)
processTtrAfterBtl001(A0_123, A1_124, A2_125)
processTtrMini001(A0_135, A1_136, A2_137)
processTtrMini002(A0_138, A1_139, A2_140)
processTtrMini002_first(A0_141, A1_142, A2_143)
processTtrMini003(A0_144, A1_145, A2_146)
processTtrMini003_first(A0_147, A1_148, A2_149)
processTtrBlkNml001(A0_150, A1_151, A2_152)
processTtrBtl001(A0_153, A1_154, A2_155, A3_156)
processTtrBtlMagic001(A0_163, A1_164, A2_165, A3_166)
processTtrBtl002(A0_179, A1_180, A2_181, A3_182)
processTtrBtl003(A0_202, A1_203, A2_204)
processTtrBtl004(A0_214, A1_215, A2_216)
processTtrBlkNml002(A0_217, A1_218, A2_219)
processTtrBlkNml003(A0_226, A1_227, A2_228)
processEtc001(A0_235, A1_236, A2_237)
processEtc002(A0_238, A1_239, A2_240)
processEtc003(A0_241, A1_242, A2_243)
processInformDialogAsQuest(A0_244, A1_245, A2_246)
--]]
FLAG_SEQ000_MINITUT0 = 0; -- PushEvent ASCILIA
FLAG_SEQ000_MINITUT1 = 1; -- TalkEvent ASCILIA
FLAG_SEQ000_MINITUT2 = 2; -- TalkEvent FRETFUL_FARMHAND
FLAG_SEQ000_MINITUT3 = 3; -- TalkEvent GIL_DIGGING_MISTRESS
FLAG_SEQ010_TALK0 = 0; -- TalkEvent YAYATOKI
function onStart(player, quest)
@ -111,21 +78,23 @@ function onFinish(player, quest)
end
function onSequence(player, quest, sequence)
quest:ClearENpcs();
quest:ClearData();
if (sequence == SEQ_000) then
-- Setup states incase we loaded in.
local asciliaCanPush = not quest:GetFlag(FLAG_SEQ000_MINITUT0);
local asciliaFlag = quest:GetFlag(FLAG_SEQ000_MINITUT1) and QFLAG_NONE or QFLAG_PLATE;
local fretfulfarmhandFlag = quest:GetFlag(FLAG_SEQ000_MINITUT2) and QFLAG_NONE or QFLAG_PLATE;
local gildiggingmistressFlag = quest:GetFlag(FLAG_SEQ000_MINITUT3) and QFLAG_NONE or QFLAG_PLATE;
local exitCanPush = quest:GetFlags() == 0xF;
local exitFlag = quest:GetFlags() == 0xF and QFLAG_PLATE or QFLAG_NONE;
local exitFlag = quest:GetFlags() == 0xF and QFLAG_MAP or QFLAG_NONE;
--AddENpc(classId, byte flagType=0,isTalkEnabled, isEmoteEnabled , isPushEnabled , isSpawned)
quest:AddENpc(ASCILIA, asciliaFlag, true, false, asciliaCanPush);
if (asciliaCanPush) then
fretfulfarmhandFlag = QFLAG_NONE;
gildiggingmistressFlag = QFLAG_NONE;
end
--AddENpc(classId, byte flagType=0,isTalkEnabled, isPushEnabled, isEmoteEnabled, isSpawned)
quest:AddENpc(ASCILIA, asciliaFlag, true, asciliaCanPush);
quest:AddENpc(WARBURTON);
quest:AddENpc(RURURAJI);
quest:AddENpc(BIG_BELLIED_BARKER);
@ -136,12 +105,23 @@ function onSequence(player, quest, sequence)
quest:AddENpc(GIL_DIGGING_MISTRESS, gildiggingmistressFlag);
quest:AddENpc(TWITTERING_TOMBOY);
quest:AddENpc(STOCKY_STRANGER);
quest:AddENpc(EXIT_TRIGGER, exitFlag, false, false, exitCanPush);
quest:AddENpc(EXIT_TRIGGER, exitFlag, false, true);
quest:AddENpc(OPENING_STOPER_ULDAH, QFLAG_NONE, false, false, true);
elseif (sequence == SEQ_005) then
elseif (sequence == SEQ_010) then
local yayatokiFlag = quest:GetFlag(FLAG_SEQ010_TALK0) and QFLAG_NONE or QFLAG_PLATE;
local uldahopeningexitFlag = not quest:GetFlag(FLAG_SEQ010_TALK0) and QFLAG_NONE or QFLAG_MAP;
quest:AddENpc(KEEN_EYED_MERCHANT);
quest:AddENpc(HIGH_SPIRITED_FELLOW);
quest:AddENpc(DISREPUTABLE_MIDLANDER);
quest:AddENpc(LONG_LEGGED_LADY);
quest:AddENpc(LARGE_LUNGED_LABORER);
quest:AddENpc(TOOTH_GRINDING_TRAVELER);
quest:AddENpc(FULL_LIPPED_FILLE);
quest:AddENpc(YAYATOKI, yayatokiFlag);
quest:AddENpc(BLOCKER1, QFLAG_NONE, false, true);
-- quest:AddENpc(BLOCKER2, QFLAG_NONE, false, true);
quest:AddENpc(ULDAH_OPENING_EXIT, uldahopeningexitFlag, false, true);
end
end
@ -154,98 +134,98 @@ function onTalk(player, quest, npc)
elseif (sequence == SEQ_010) then
seq010_onTalk(player, quest, npc, classId);
end
quest:UpdateENPCs();
end
function onPush(player, quest, npc)
local sequence = quest:getSequence();
local classId = npc:GetActorClassId();
if (sequence == SEQ_000) then
if (classId == ASCILIA) then
callClientFunction(player, "delegateEvent", player, quest, "processTtrNomal002");
player:EndEvent();
elseif (classId == OPENING_STOPER_ULDAH) then
elseif (classId == EXIT_TRIGGER) then
if (quest:GetFlags() == 0xF) then
doExitTrigger(player, quest, npc);
return;
else
callClientFunction(player, "delegateEvent", player, quest, "processTtrBlkNml001");
GetWorldManager():DoPlayerMoveInZone(player, -22, 196, 87, 2.4, 0x11)
player:EndEvent();
end
end
elseif (sequence == SEQ_010) then
if (classId == BLOCKER1) then
posz = player:GetPos()[3];
if (posz >= 71 and posz <= 95) then
callClientFunction(player, "delegateEvent", player, quest, "processTtrBlkNml002");
GetWorldManager():DoPlayerMoveInZone(player, -22.81, 196, 87.82, 2.98, 0x11);
else
callClientFunction(player, "delegateEvent", player, quest, "processTtrBlkNml003");
GetWorldManager():DoPlayerMoveInZone(player, -0.3, 196, 116, -2.7, 0x11);
end
elseif (classId == ULDAH_OPENING_EXIT) then
player:ReplaceQuest(quest, "Man0u1")
return;
end
end
quest:UpdateENPCs();
end
function onNotice(player, quest, target)
callClientFunction(player, "delegateEvent", player, quest, "processTtrNomal001withHQ");
callClientFunction(player, "delegateEvent", player, quest, "processTtrNomal001withHQ");
player:EndEvent();
quest:UpdateENPCs();
end
function seq000_onTalk(player, quest, npc, classId)
if (classId == ASCILIA) then
-- Handle the talk tutorial after the push one.
if (not quest:GetFlag(FLAG_SEQ000_MINITUT0)) then
if (not quest:GetFlag(FLAG_SEQ000_MINITUT0)) then -- If Talk tutorial
callClientFunction(player, "delegateEvent", player, quest, "processTtrNomal003");
quest:SetFlag(FLAG_SEQ000_MINITUT0);
quest:UpdateENpc(ASCILIA, ENPC_PROP_CAN_PUSH, false);
quest:UpdateENpc(ASCILIA, ENPC_PROP_QFLAG, QFLAG_PLATE);
quest:UpdateENpc(FRETFUL_FARMHAND, ENPC_PROP_QFLAG, QFLAG_PLATE);
quest:UpdateENpc(GIL_DIGGING_MISTRESS, ENPC_PROP_QFLAG, QFLAG_PLATE);
quest:SetFlag(FLAG_SEQ000_MINITUT0); -- Used to disable her PushEvent / Allow for her next TalkEvent
else
callClientFunction(player, "delegateEvent", player, quest, "processTtrMini001");
if (not quest:GetFlag(FLAG_SEQ000_MINITUT1)) then
quest:UpdateENpc(ASCILIA, ENPC_PROP_QFLAG, QFLAG_NONE);
quest:SetFlag(FLAG_SEQ000_MINITUT1);
end
quest:SetFlag(FLAG_SEQ000_MINITUT1); -- Ascilia has now been talked to.
end
elseif (classId == WARBURTON) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_3");
elseif (classId == RURURAJI) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_13");
elseif (classId == BIG_BELLIED_BARKER) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_6");
elseif (classId == FRETFUL_FARMHAND) then
if (not quest:GetFlag(FLAG_SEQ000_MINITUT2)) then
callClientFunction(player, "delegateEvent", player, quest, "processTtrMini002_first");
quest:UpdateENpc(FRETFUL_FARMHAND, ENPC_PROP_QFLAG, QFLAG_NONE);
quest:SetFlag(FLAG_SEQ000_MINITUT2);
else
callClientFunction(player, "delegateEvent", player, quest, "processTtrMini002");
end
end
elseif (classId == DEBAUCHED_DEMONESS) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_8");
elseif (classId == DAPPER_DAN) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_9");
elseif (classId == LOUTISH_LAD) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_10");
elseif (classId == GIL_DIGGING_MISTRESS) then
if (not quest:GetFlag(FLAG_SEQ000_MINITUT3)) then
callClientFunction(player, "delegateEvent", player, quest, "processTtrMini003_first");
quest:UpdateENpc(GIL_DIGGING_MISTRESS, ENPC_PROP_QFLAG, QFLAG_NONE);
quest:SetFlag(FLAG_SEQ000_MINITUT3);
else
callClientFunction(player, "delegateEvent", player, quest, "processTtrMini003");
end
end
elseif (classId == WARBURTON) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_3");
elseif (classId == RURURAJI) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_13");
elseif (classId == BIG_BELLIED_BARKER) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_6");
elseif (classId == DEBAUCHED_DEMONESS) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_8");
elseif (classId == DAPPER_DAN) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_9");
elseif (classId == LOUTISH_LAD) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_10");
elseif (classId == TWITTERING_TOMBOY) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_12");
elseif (classId == STOCKY_STRANGER) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_6_2"); -- TODO: Likely 6, 6_2 looks like a Stoper dialog
end
if (quest:GetFlags() == 0xF) then
quest:UpdateENpc(EXIT_TRIGGER, ENPC_PROP_CAN_PUSH, true);
quest:UpdateENpc(EXIT_TRIGGER, ENPC_PROP_QFLAG, QFLAG_MAP);
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_6_2");
end
player:EndEvent();
@ -253,15 +233,75 @@ end
function seq010_onTalk(player, quest, npc, classId)
if (classId == KEEN_EYED_MERCHANT) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent020_2");
elseif (classId == HIGH_SPIRITED_FELLOW) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent020_3");
elseif (classId == DISREPUTABLE_MIDLANDER) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent020_4");
elseif (classId == LONG_LEGGED_LADY) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_14");
elseif (classId == LARGE_LUNGED_LABORER) then
callClientFunction(player, "delegateEvent", player, quest, "processEtc003");
elseif (classId == TOOTH_GRINDING_TRAVELER) then
callClientFunction(player, "delegateEvent", player, quest, "processEtc001");
elseif (classId == FULL_LIPPED_FILLE) then
callClientFunction(player, "delegateEvent", player, quest, "processEtc002");
elseif (classId == YAYATOKI) then
if (not quest:GetFlag(FLAG_SEQ010_TALK0)) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent020_8");
quest:SetFlag(FLAG_SEQ010_TALK0);
else
callClientFunction(player, "delegateEvent", player, quest, "processEvent020_8");
end
end
player:EndEvent();
end
function getJournalMapMarkerList(player, quest)
local sequence = quest:getSequence();
local possibleMarkers = {};
if (sequence == SEQ_000) then
return MKRK_ASCILIA, MKRK_FRETFUL_FARMHAND;
if (quest:GetFlag(FLAG_SEQ000_MINITUT0)) then
if (not quest:GetFlag(FLAG_SEQ000_MINITUT1)) then table.insert(possibleMarkers, MRKR_ASCILIA); end
if (not quest:GetFlag(FLAG_SEQ000_MINITUT2)) then table.insert(possibleMarkers, MRKR_FRETFUL_FARMHAND); end
if (not quest:GetFlag(FLAG_SEQ000_MINITUT3)) then table.insert(possibleMarkers, MRKR_GIL_DIGGING_MISTRESS); end
end
elseif (sequence == SEQ_010) then
--return
if (not quest:GetFlag(FLAG_SEQ010_TALK0)) then
table.insert(possibleMarkers, MRKR_YAYATOKI)
else
table.insert(possibleMarkers, MRKR_ADV_GUILD);
end
end
end
return unpack(possibleMarkers)
end
function doExitTrigger(player, quest, npc)
quest:ClearData();
quest:StartSequence(SEQ_005);
contentArea = player.CurrentArea:CreateContentArea(player, "/Area/PrivateArea/Content/PrivateAreaMasterSimpleContent", "man0u01", "SimpleContent30079", "Quest/QuestDirectorMan0u001");
if (contentArea == nil) then
return;
end
director = contentArea:GetContentDirector();
player:AddDirector(director);
director:StartDirector(false);
player:KickEvent(director, "noticeEvent", true);
player:SetLoginDirector(director);
GetWorldManager():DoZoneChangeContent(player, contentArea, -24.34, 192, 34.22, 0.78, 16);
return;
end

View file

@ -0,0 +1,233 @@
require("global");
--[[
Quest Script
Name: Court in the Sands
Code: Man0u1
Id: 110010
Prereq: Flowers for All (Man0u0 - 110009)
Notes:
Vid refs -
https://www.youtube.com/watch?v=WNRLrwZ3BJY&t=284s
https://www.youtube.com/watch?v=eZgcq-FMpfw&t=504s
]]
--[[
Phase:
45 (Miner's Guild)
Linette processEvent050 (initial CS)
Change phase to 50 after interaction
50 (Miner's Guild Instance #1)
Name DisplayName ActorClass Event
Linette 1100016 1000861 processEvent050_2
Corguevais 1200025 1000043/1001054 processEvent050_11
Nittma Guttma 1400127 1001286 processEvent050_10
Nortmoen 1600127 1600042
F'lhaminn 1900054 1000038/1000842/1001514/2290008 processEvent051_1
Tyago Moui 1900130 1001203 processEvent050_12
Shilgen 2200216 1000637
Muscular Miner 4000202 1000690/1700013 processEvent050_7
Close-fisted Woman 4000366 1000981 processEvent050_8
Astonished Adventurer 4000377 1000895 processEvent050_9
Manic Miner 4000444 1001283 processEvent050_13
Maddened Miner 4000445 1001284 processEvent050_14
Maudlin Miner 4000446 1001287 processEvent050_3
Mocking Miner 4000447 1001288 processEvent050_4
Monitoring Miner 4000448 1001289 processEvent050_5
Displeased Dancer 4000449 1001290 processEvent050_6
Emotes 103, 108, 121, 125, 140, 135 in that order @ F'lhaminn, then change phase to 51
51
Emotes 108 @ Maddened Miner
Emotes 135, 103, 121 @ Manic Miner
Check both for clear state after each interaction and change phase to 55
55 (Miner's Guild Instance #2)
--]]
-- Sequence Numbers
SEQ_000 = 0; -- Ul'dah Adventurer's Guild
SEQ_005 = 5; -- Run to Camp Black Brush & Attune
SEQ_010 = 10; -- Return to the Guild
SEQ_012 = 12; -- Speak to Momodi
SEQ_015 = 15; -- Visiting guilds (GSM, GLD)
SEQ_045 = 45;
SEQ_050 = 50;
SEQ_057 = 57;
SEQ_058 = 58;
SEQ_060 = 60;
SEQ_065 = 65;
SEQ_070 = 70;
SEQ_075 = 75;
SEQ_080 = 80;
SEQ_085 = 85;
SEQ_090 = 90;
SEQ_095 = 95;
SEQ_100 = 100;
SEQ_105 = 105;
SEQ_110 = 110;
-- Actor Class Ids
OVERCOMPETITIVE_ADVENTURER = 1000807;
MOMODI = 1000841;
OTOPA_POTTOPA = 1000864;
UNDAUNTED_ADVENTURER = 1000936;
GREEDY_MERCHANT = 1000937;
LIONHEARTED_ADVENTURER = 1000938;
SPRY_SALESMAN = 1000939;
UPBEAT_ADVENTURER = 1000940;
SEEMINGLY_CALM_ADVENTURER = 1000941;
UNKNOWN1 = 0;
UNKNOWN2 = 0
THANCRED = 1000948; -- 1000010
-- Quest Markers
MRKR_MOMODI = 11001001;
MRKR_CAMP_BLACK_BRUSH = 11001002;
-- Quest Items
VELODYNA_COSMOS = 0; -- Seq_000 : 2nd journal arg. >=5 doesn't have.
COLISEUM_PASS = 0; -- Seq_015 : 3rd journal arg. >=5 doesn't have
-- Quest Flags
FLAG_SEQ000 = 0;
function onStart(player, quest)
quest:StartSequence(SEQ_000);
-- Immediately move to the Adventurer's Guild private area
callClientFunction(player, "delegateEvent", player, quest, "processEventMomodiStart");
GetWorldManager():DoZoneChange(player, 175, "PrivateAreaMasterPast", 4, 15, -75.242, 195.009, 74.572, -0.046);
--callClientFunction(player, "delegateEvent", player, quest, "processEvent000_1"); -- Describes what an Instance is
player:SendGameMessage(quest, 329, 0x20);
player:SendGameMessage(quest, 330, 0x20);
end
function onFinish(player, quest)
end
function onSequence(player, quest, sequence)
if (sequence == SEQ_000) then
-- Setup states incase we loaded in.
--AddENpc(classId, byte flagType=0,isTalkEnabled, isPushEnabled, isEmoteEnabled, isSpawned)
quest:AddENpc(MOMODI, QFLAG_PLATE);
quest:AddENpc(OTOPA_POTTOPA);
elseif (sequence == SEQ_005) then
quest:AddENpc(MOMODI);
end
end
function onTalk(player, quest, npc)
local sequence = quest:getSequence();
local classId = npc:GetActorClassId();
if (sequence == SEQ_000) then
seq000_onTalk(player, quest, npc, classId);
elseif (sequence == SEQ_005) then
seq005_onTalk(player, quest, npc, classId);
end
quest:UpdateENPCs();
end
function onPush(player, quest, npc)
local sequence = quest:getSequence();
local classId = npc:GetActorClassId();
player:SendMessage(0x20, "", "Sequence: "..sequence.." Class Id: "..classId);
if (sequence == SEQ_000) then
elseif (sequence == SEQ_010) then
end
quest:UpdateENPCs();
end
function seq000_onTalk(player, quest, npc, classId)
if (classId == MOMODI) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent010");
player:EndEvent();
quest:StartSequence(SEQ_005);
GetWorldManager():DoZoneChange(player, 175, nil, 0, 15, player.positionX, player.positionY, player.positionZ, player.rotation);
return;
elseif (classId == UNDAUNTED_ADVENTURER) then
callClientFunction (player, "delegateEvent", player, quest, "processEvent000_2");
elseif (classId == GREEDY_MERCHANT) then
callClientFunction (player, "delegateEvent", player, quest, "processEvent000_3");
elseif (classId == SPRY_SALESMAN) then
callClientFunction (player, "delegateEvent", player, quest, "processEvent000_4");
elseif (classId == LIONHEARTED_ADVENTURER) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_5");
elseif (classId == UPBEAT_ADVENTURER) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_6");
elseif (classId == SEEMINGLY_CALM_ADVENTURER) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_7");
elseif (classId == OVERCOMPETITIVE_ADVENTURER) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_8");
elseif (classId == OTOPA_POTTOPA) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_9");
elseif (classId == THANCRED) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_10");
end
player:EndEvent();
end
function seq005_onTalk(player, quest, npc, classId)
if (classId == MOMODI) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent010_2");
end
player:EndEvent();
end
function getJournalInformation(player, quest)
return 0, VELODYNA_COSMOS, COLISEUM_PASS;
end
function getJournalMapMarkerList(player, quest)
local sequence = quest:getSequence();
local possibleMarkers = {};
if (sequence == SEQ_000) then
table.insert(possibleMarkers, MRKR_MOMODI);
elseif (sequence == SEQ_010) then
if (not quest:GetFlag(FLAG_SEQ010_TALK0)) then
table.insert(possibleMarkers, MRKR_YAYATOKI)
else
table.insert(possibleMarkers, MRKR_ADV_GUILD);
end
end
return unpack(possibleMarkers)
end