mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-09 05:54:50 +02:00
Man0u0 & Man0u1 work progress.
Man0u0 nearly finished. Needs some misc. background actors Id'd and placed, and some additional bug-testing. Man0u1 still very early. Initial area's actors mostly scripted.
This commit is contained in:
parent
0465bf6b8d
commit
96cb8070be
11 changed files with 512 additions and 217 deletions
|
@ -8,10 +8,10 @@ properties = {
|
|||
|
||||
function onTrigger(player, argc, actorClassId, width, height)
|
||||
|
||||
if (actorClassId == nil) then
|
||||
player:SendMessage(0x20, "", "No actor class id provided.");
|
||||
return;
|
||||
end
|
||||
if (actorClassId == nil) then
|
||||
player:SendMessage(0x20, "", "No actor class id provided.");
|
||||
return;
|
||||
end
|
||||
|
||||
local pos = player:GetPos();
|
||||
local x = pos[1];
|
||||
|
@ -20,36 +20,16 @@ function onTrigger(player, argc, actorClassId, width, height)
|
|||
local rot = pos[4];
|
||||
local zone = pos[5];
|
||||
|
||||
<<<<<<< HEAD
|
||||
actorClassId = tonumber(actorClassId);
|
||||
|
||||
if (actorClassId ~= nil) then
|
||||
zone = player:GetZone();
|
||||
local w = tonumber(width) or 0;
|
||||
=======
|
||||
actorClassId = tonumber(actorClassId);
|
||||
|
||||
if (actorClassId ~= nil) then
|
||||
local w = tonumber(width) or 0;
|
||||
>>>>>>> ioncannon/quest_system
|
||||
local h = tonumber(height) or 0;
|
||||
printf("%f %f %f", x, y, z);
|
||||
--local x, y, z = player.GetPos();
|
||||
for i = 0, w do
|
||||
for j = 0, h do
|
||||
<<<<<<< HEAD
|
||||
actor = zone:SpawnActor(actorClassId, "test", x + (i - (w / 2) * 3), y, z + (j - (h / 2) * 3), rot);
|
||||
actor.SetAppearance(1001149)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if (actor == nil) then
|
||||
player:SendMessage(0x20, "", "This actor class id cannot be spawned.");
|
||||
end
|
||||
|
||||
=======
|
||||
actor = player.CurrentArea:SpawnActor(actorClassId, "test", pos[0] + (i - (w / 2) * 3), pos[1], pos[2] + (j - (h / 2) * 3), pos[3]);
|
||||
actor = player.CurrentArea:SpawnActor(actorClassId, "test", x + (i - (w / 2) * 3), y, z + (j - (h / 2) * 3), rot);
|
||||
actor.SetAppearance(1001149)
|
||||
end
|
||||
end
|
||||
|
@ -59,5 +39,4 @@ function onTrigger(player, argc, actorClassId, width, height)
|
|||
player:SendMessage(0x20, "", "This actor class id cannot be spawned.");
|
||||
end
|
||||
|
||||
>>>>>>> ioncannon/quest_system
|
||||
end;
|
Loading…
Add table
Add a link
Reference in a new issue