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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-09 05:54:50 +02:00
Updated Scripts, removed all the old unique ones for the opening quest.
This commit is contained in:
parent
2279ee7017
commit
958a87edf2
31 changed files with 985 additions and 792 deletions
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@ -11,47 +11,36 @@ loadTextData()
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Params: None
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start(facility, requestsMode, material1, material2, material3, material4, material5, material6, material7, material8)
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Desc: Opens the Craft Start widget, with any preloaded materials. Widget has two modes; one for normal synthesis and another
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for local leve "requested items" mode.
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Params: * facility/widgetMode - The current facility id buff the player may have. After opening a recipe tab, start() has to be called with this
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set to -1. After the player chooses a recipe, start() has to be called with this set to -2.
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* requestMode - If true, switches the UI to Requested Items mode otherwise it opens Normal Synthesis mode.
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* material1-8 - ItemID for each of the 8 material slots. If empty, they must be set to 0 or the client will crash.
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Desc: Opens the Craft Start widget, with any preloaded materials. Widget has two modes; one for normal synthesis and another
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for local leve "requested items" mode.
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Params: * facility - The current facility id buff the player may have.
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* requestMode - If true, switches the UI to Requested Items mode otherwise it opens Normal Synthesis mode.
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* material1-8 - ItemID for each of the 8 material slots. If empty, they must be set to 0 or the client will crash.
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closeCraftStartWidget()
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Desc: Closes the Craft Start widget.
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Params: None
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selectRcp(item1, item2, item3, item4, item5, item6, item7, item8)
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Desc: Opens a recipe selection window. If one recipe is provided, automatically selects that recipe.
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Params: * itemId1-8 - The itemIDs to show in the list. If only one provided, select it.
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selectRcp(itemId)
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Desc: Selects the recipe to be crafted. May be a legacy function but still required to properly initialize the UI. Requires start() to have
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been called.
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Params: * itemId - The itemID of the item to be crafted.
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confirmRcp(craftedItem, quantity, crystalItem1, crystalQuantity1, crystalQuantity1, crystalItem2, crystalQuantity2, recommendedSkill, recommendedFacility)
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Desc: Opens the confirmation window, detailing what is needed and the item that will be created. Requires a selectRcp() call first.
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Params: * craftedItem - The itemID of the item to be crafted.
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* quantity - Quantity of crafted items.
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* crystalItem1 - The first required crystal itemID for crafting.
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* crystalQuantity1 - Quantity of the first crystal.
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* crystalItem2 - The second required crystal itemID for crafting.
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* crystalQuantity2 - Quantity of the second crystal.
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* recommendedSkill - Which itemID to display under the "Recommended Skill" panel.
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* recommendedFacility - Which facility to display under the "Recommended Facility" panel.
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Desc: Opens the confirmation window, detailing what is needed and the item that will be created. Requires a selectRcp() call first.
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Params: * craftedItem - The itemID of the item to be crafted.
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* quantity - Quantity of crafted items.
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* crystalItem1 - The first required crystal itemID for crafting.
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* crystalQuantity1 - Quantity of the first crystal.
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* crystalItem2 - The second required crystal itemID for crafting.
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* crystalQuantity2 - Quantity of the second crystal.
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* recommendedSkill - Which itemID to display under the "Recommended Skill" panel.
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* recommendedFacility - Which facility to display under the "Recommended Facility" panel.
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selectCraftQuest()
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Desc: Opens the journal to select the local leve that the player would like to do.
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Params: None
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confirmLeve()
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Desc: Opens the summery page for the local leve.
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Params: * localLeveID -
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* craftedItem -
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* ?
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* ?
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* itemsCompleted -
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* remainingMaterials -
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* ?
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* ?
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askContinueLocalLeve(localLeveID, craftedItem, itemsCompleted, craftTotal, attempts)
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Desc: Opens the dialog to continue crafting for a local leve after an item was completed.
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Params: * localLeveID - The id of the current leve in progress.
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@ -79,7 +68,7 @@ craftCommandUI(classID, hasWait, command1, command2, command3, command4, command
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* command1-5 - Five possible crafting commands (crafting skills).
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craftTuningUI(command1, command2, command3, command4, command5, command6, command7, command8)
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Desc: Displays only the provided commands for the "Double Down" phase that happens after crafting.
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Desc: Displays a full list of commands for the legacy "Tuning" phase that happens after crafting. Deprecated in 1.23b.
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Params: * command1-8 - The list of commands available.
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updateInfo(progress, durability, quality, tuningItem, tuningItemQuality, tuningItemQuantity, hqChance)
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@ -100,6 +89,17 @@ cfmQst()
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Desc: Quest confirmation window for when starting a crafting quest from the journal.
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Params:
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confirmLeve()
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Desc: Opens the summery page for the local leve.
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Params: * localLeveID - The quest id of the leve you are confirming.
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* difficulty - Changes the objective.
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* craftedItem? -
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* ? -
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* numSuccess - The number of successful crafts you did.
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* remainingMaterials - The number of materials you have left.
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* hasMaterials - Shows the in-progress panel of successes and attempts left.
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* ? -
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startRepair(craftMode, item, quality, durability, hasMateria, spiritbind)
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Desc: Opens the repair item widget.
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Params: * craftMode - Either 0 or 1. Anything else crashes.
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@ -133,214 +133,289 @@ Class ID + Starting skill
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35 ALC = 22586
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36 CUL = 22592
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Leve objectives/rewards are in passiveGL_craft.
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* Index 1:
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* Index 2: Recommended Class
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* Index 3: Issuing Authority
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* Index 7: Levequest Location
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* Index 8: Deliver Display Name
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* Starts at index 14. Four sections for the four difficulties.
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* Required Item, Amount, ?, Recommended Level, , Reward Item, Reward Amount, |
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--]]
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require ("global")
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skillAnim = {
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local skillAnim = {
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[22553] = 0x10002000;
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[22554] = 0x10001000;
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[22555] = 0x10003000;
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[29531] = 0x10009002;
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}
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materialSlots = {0,0,0,0,0,0,0,0}; -- The 8 slots
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recentRecipe = {10008205, 4030706, 4070009} -- Recent Recipe list
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awardedRecipe = {7020105, 7030011} -- Awarded Recipe list
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materialRecipe = { -- Always 8 params because we can't have any nils here for "start" command
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[6071007] = {4070402, 4070309,0,0,0,0,0,0},
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[10008205] = {10008005,10008005,0,0,0,0,0,0},
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[10009617] = {4040009, 4040010, 4040011,0,0,0,0,0},
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[4070009] = {4070006, 10005401, 10008203,0,0,0,0,0},
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[4070010] = {10008204,10008106,10005302,0,0,0,0,0}
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}
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materialQuest = { -- What a quest or leve will preload slots with, in addition to any extras the player does manual
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[0] = {0,0,0,0,0,0,0,0},
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[1] = {0,0,0,0,0,0,0,0},
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[110442] = {11000075, 11000074, 0, 0, 0, 0, 0, 0}
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}
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local craftStartWidgetOpen = false;
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function onEventStarted(player, commandactor, triggerName, arg1, arg2, arg3, arg4, checkedActorId)
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MENU_CANCEL, MENU_MAINHAND, MENU_OFFHAND, MENU_REQUEST = 0, 1, 2, 3;
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MENU_RECIPE, MENU_AWARDED, MENU_RECIPE_DETAILED, MENU_AWARDED_DETAILED = 7, 8, 9, 10;
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local MENU_CANCEL, MENU_MAINHAND, MENU_OFFHAND, MENU_REQUEST = 0, 1, 2, 3;
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local MENU_RECENT, MENU_AWARDED, MENU_RECENT_DETAILED, MENU_AWARDED_DETAILED = 7, 8, 9, 10;
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debugMessage = false;
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local debugMessage = true;
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isRecipeRecentSent = false;
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isRecipeAwardSent = false;
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detailWindow = true;
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isRequested = false; -- False = The default state. True = User picked a quest recipe/local leve
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facilityId = 0;
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chosenQuest = 0; -- Use this to store any chosen recipe/local leve
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recipeDetail = 0;
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detailWindowState = 0;
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craftJudge = GetStaticActor("CraftJudge");
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callClientFunction(player, "delegateCommand", craftJudge, "loadTextData", commandactor);
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chosenOperation = -1;
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local isRecipeRecentSent = false;
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local isRecipeAwardSent = false;
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local craftJudge = GetStaticActor("CraftJudge");
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local recipeResolver = GetRecipeResolver();
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while chosenOperation ~= 0 do
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player:ChangeState(30);
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if debugMessage then player:SendMessage(0x20, "", "[DEBUG] Menu ID: "..tostring(chosenOperation).." Recipe : "..tostring(recipeMode).." Quest : "..chosenQuest); end
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if materialQuest[chosenQuest] then
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if debugMessage then player:SendMessage(0x20, "", "Key is valid: "..chosenQuest); end
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materialSlots = materialQuest[chosenQuest];
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else
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if debugMessage then player:SendMessage(0x20, "", "Key is not valid: "..chosenQuest); end
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end
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local operationResult;
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local operationMode = -1;
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local recipeMode = -1;
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local chosenMaterials;
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local facilityId = 0;
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local isRequestedItemsMode = false; -- False = The default state. True = User picked a quest recipe/local leve
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local recentRecipes;
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local awardedRecipes;
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local currentCraftQuest = nil; -- Use this to store any chosen craft quest
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local currentCraftQuestGuildleve = nil; -- Use this to store any chosen local leve
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callClientFunction(player, "delegateCommand", craftJudge, "loadTextData", commandactor);
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if isRecipeRecentSent == false then -- If Recipe button not hit, aka default state.
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chosenOperation, recipeMode = callClientFunction(player, "delegateCommand", craftJudge, "start", commandactor, facilityId, isRequested, unpack(materialSlots)); -- Initial window
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player:ChangeState(30);
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while operationMode ~= 0 do
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-- Figure out the prepped materials.
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local prepedMaterials = {0,0,0,0,0,0,0,0};
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-- Quest requested mode materials
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if (isRequestedItemsMode == true) then
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prepedMaterials = recipeResolver.RecipeToMatIdTable(currentCraftQuestGuildleve.getRecipe());
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-- Recent Recipes/Awarded recipes materials
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elseif ((operationMode == MENU_RECENT or operationMode == MENU_AWARDED) and recipeMode != 0) then
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if (operationMode == MENU_RECENT) then
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prepedMaterials = recipeResolver.RecipeToMatIdTable(recentRecipes[recipeMode]);
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else
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prepedMaterials = recipeResolver.RecipeToMatIdTable(awardedRecipes[recipeMode]);
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end
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end
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-- Set this param correctly
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local facilityIdParam = facilityId;
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if ((operationMode == MENU_RECENT or operationMode == MENU_AWARDED) and recipeMode != 0) then
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facilityIdParam = -2;
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elseif (craftStartWidgetOpen == true) then
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craftStartWidgetOpen = true;
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facilityIdParam = -1;
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end
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-- Run start and grab the result operation/recipeMode/prepped
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operationResult = {callClientFunction(player, "delegateCommand", craftJudge, "start", commandactor, facilityIdParam, isRequestedItemsMode, unpack(prepedMaterials))};
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operationMode = operationResult[1];
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recipeMode = operationResult[2];
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if debugMessage then player:SendMessage(0x20, "", "[DEBUG] Menu ID: " .. tostring(operationMode) .. ", RecipeMode : " .. recipeMode); end
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-- Operation
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if operationMode == MENU_CANCEL then
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closeCraftStartWidget(player, craftJudge, commandactor);
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elseif (operationMode == MENU_MAINHAND or operationMode == MENU_OFFHAND) then
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-- Recipe choosing loop
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while (true) do
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-- Figure out the number of preloaded mats
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local materials = {};
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-- Handle the possible args returned: Either 0 player items, 1 player item, 2+ palyer items. The rest is always the remaining prepped items.
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if (type(operationResult[3]) == "number") then
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materials = {unpack(operationResult, 3)};
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elseif (type(operationResult[3]) ~= "number") then
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for i=1,8 do
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if (i - 1 < operationResult[3].numItems) then
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materials[i] = player:GetItemPackage(operationResult[3].itemPackages[i-1]):GetItemAtSlot(operationResult[3].itemSlots[i-1]).itemId;
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player:SendMessage(0x20, "", "[DEBUG] " .. tostring(materials[i]));
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else
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materials[i] = operationResult[3 + (i - operationResult[3].numItems)];
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player:SendMessage(0x20, "", "[DEBUG] " .. tostring(materials[i]));
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end
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end
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end
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-- Choosing a recipe from the given materials
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local recipes = recipeResolver.GetRecipeFromMats(unpack(materials));
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local itemIds = recipeResolver.RecipesToItemIdTable(recipes);
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-- No recipes found
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if (#itemIds == 0) then
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player:SendGameMessage(GetWorldMaster(), 40201, 0x20); -- You cannot synthesize with those materials.
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break;
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end
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local chosenRecipeIndex = callClientFunction(player, "delegateCommand", craftJudge, "selectRcp", commandactor, unpack(itemIds));
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-- Hit back on recipe list
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if (chosenRecipeIndex <= 0) then break end;
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chosenRecipe = recipes[chosenRecipeIndex-1];
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if (chosenRecipe ~= nil) then
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-- Player confirms recipe
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local recipeConfirmed = callClientFunction(player, "delegateCommand", craftJudge, "confirmRcp", commandactor,
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chosenRecipe.resultItemID,
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chosenRecipe.resultQuantity,
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chosenRecipe.crystalId1,
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chosenRecipe.crystalQuantity1,
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chosenRecipe.crystalId2,
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chosenRecipe.crystalQuantity2,
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0,
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0);
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elseif isRecipeRecentSent == true and recipeMode == 0 then -- If recipe window/award tab was hit
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chosenOperation, recipeMode = callClientFunction(player, "delegateCommand", craftJudge, "start", commandactor, -1, isRequested, unpack(materialSlots)); -- Keep window going
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elseif isRecipeRecentSent == true and recipeMode > 0 then -- If recipe item picked
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if recipeDetail then
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chosenOperation, recipeMode = callClientFunction(player, "delegateCommand", craftJudge, "start", commandactor, -2, isRequested, unpack(recipeDetail)); -- Item mat(s) for picked item.
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else
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chosenOperation, recipeMode = callClientFunction(player, "delegateCommand", craftJudge, "start", commandactor, -2, isRequested, 10009617,0,0,0,0,0,0,0); -- Show dummy info for unfilled item
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end
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end
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if chosenOperation == MENU_CANCEL then
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callClientFunction(player, "delegateCommand", craftJudge, "closeCraftStartWidget", commandactor);
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elseif (chosenOperation == MENU_MAINHAND or chosenOperation == MENU_OFFHAND) then
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if isRequested == true then
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recipeResult = callClientFunction(player, "delegateCommand", craftJudge, "selectRcp", commandactor, 10009617);
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else
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recipeResult = callClientFunction(player, "delegateCommand", craftJudge, "selectRcp", commandactor, 10009617,6071007,5030112,5030007,10009617,6071007,5030112,5030007);
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end
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if recipeResult == 0 then -- Closed/Return hit.
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callClientFunction(player, "delegateCommand", craftJudge, "closeCraftStartWidget", commandactor);
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currentlyCrafting = -1;
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elseif (recipeResult >= 1 or recipeResult <= 8) then
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--item yld, xstal1, qty, xstal2, qty
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recipeConfirmed = callClientFunction(player, "delegateCommand", craftJudge, "confirmRcp", commandactor, 10009617, 1, 0xF4247, 1, 0xf4245, 1, 0, 0);
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if recipeConfirmed then
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callClientFunction(player, "delegateCommand", craftJudge, "closeCraftStartWidget", commandactor);
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isRecipeRecentSent = false;
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isRecipeAwardSent = false;
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currentlyCrafting = startCrafting(player, chosenOperation, isRequested, 80, 100, 50);
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end
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end
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elseif chosenOperation == MENU_REQUEST then -- Conditional button label based on isRequested
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if isRequested == false then -- "Request Items" hit, close Start and open up the Quest select
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callClientFunction(player, "delegateCommand", craftJudge, "closeCraftStartWidget", commandactor);
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if recipeConfirmed then
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closeCraftStartWidget(player, craftJudge, commandactor);
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isRecipeRecentSent = false;
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isRecipeAwardSent = false;
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-- CRAFTING STARTED
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currentlyCrafting = startCrafting(player, commandactor, craftJudge, operationMode, chosenRecipe, currentCraftQuestGuildleve, 80, 100, 50);
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--Once crafting is over, return to the original non-quest state.
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isRequestedItemsMode = false;
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currentCraftQuestGuildleve = nil;
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currentCraftQuest = nil;
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break;
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end
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end
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end
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-- End of Recipe choosing loops
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elseif operationMode == MENU_REQUEST then -- Conditional button label based on isRequestedItemsMode
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closeCraftStartWidget(player, craftJudge, commandactor);
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if isRequestedItemsMode == false then -- "Request Items" hit, close Start and open up the Quest select
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isRecipeRecentSent = false;
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isRecipeAwardSent = false;
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local questConfirmed, returnedQuest = GetCraftQuest(player, craftjudge, commandactor);
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chosenQuest = tonumber(returnedQuest);
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if debugMessage then player:SendMessage(0x20, "", "[DEBUG] Chosen Quest: "..tostring(chosenQuest)); end
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if questConfirmed then
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isRequested = true;
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end
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elseif isRequested == true then -- "Normal Synthesis" button hit
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isRequested = false;
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chosenQuest = 0;
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callClientFunction(player, "delegateCommand", craftJudge, "closeCraftStartWidget", commandactor);
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end
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elseif chosenOperation == MENU_RECIPE then -- "Recipes" button hit
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local quest = getCraftQuest(player, craftJudge, commandactor);
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if (quest ~= nil) then
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isRequestedItemsMode = true;
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if (quest.isCraftPassiveGuildleve()) then
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currentCraftQuestGuildleve = quest;
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else
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currentCraftQuest = quest;
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end
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end
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elseif isRequestedItemsMode == true then -- "Normal Synthesis" button hit
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isRequestedItemsMode = false;
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currentCraftQuestGuildleve = nil;
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currentCraftQuest = nil;
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end
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elseif operationMode == MENU_RECENT then -- "Recipes" button hit
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if isRecipeRecentSent == false then
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callClientFunction(player, "delegateCommand", craftJudge, "selectRcp", commandactor, unpack(recentRecipe)); -- Load up recipe list
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recentRecipes = player.GetRecentRecipes();
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local itemIds = recipeResolver.RecipesToItemIdTable(recentRecipes);
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callClientFunction(player, "delegateCommand", craftJudge, "selectRcp", commandactor, unpack(itemIds)); -- Load up recipe list
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isRecipeRecentSent = true;
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end
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recipeDetail = materialRecipe[recentRecipe[recipeMode]];
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||||
elseif chosenOperation == MENU_AWARDED then -- "Awarded Recipes" tab hit
|
||||
elseif operationMode == MENU_AWARDED then -- "Awarded Recipes" tab hit
|
||||
if isRecipeAwardSent == false then
|
||||
callClientFunction(player, "delegateCommand", craftJudge, "selectRcp", commandactor, unpack(awardedRecipe)); -- Load up Award list
|
||||
awardedRecipes = player.GetAwardedRecipes();
|
||||
local itemIds = recipeResolver.RecipesToItemIdTable(awardedRecipes);
|
||||
callClientFunction(player, "delegateCommand", craftJudge, "selectRcp", commandactor, unpack(itemIds)); -- Load up Award list
|
||||
isRecipeAwardSent = true;
|
||||
end
|
||||
|
||||
recipeDetail = materialRecipe[awardedRecipe[recipeMode]];
|
||||
|
||||
elseif (chosenOperation == MENU_RECIPE_DETAILED or chosenOperation == MENU_AWARDED_DETAILED) and recipeMode > 0 then -- Pop-up for an item's stats/craft mats
|
||||
detailWindowState = callClientFunction(player, "delegateCommand", craftJudge, "confirmRcp", commandactor, 10009617, 1, 0xF4247, 1, 0xf4245, 1, 0, 0);
|
||||
|
||||
elseif ((operationMode == MENU_RECENT_DETAILED or operationMode == MENU_AWARDED_DETAILED) and recipeMode > 0) then -- Pop-up for an item's stats/craft mats on a recent recipe
|
||||
local chosenRecipe = operationMode == MENU_RECENT_DETAILED and recentRecipes[recipeMode-1] or recentRecipes[awardedMode-1];
|
||||
local recipeConfirmed = callClientFunction(player, "delegateCommand", craftJudge, "confirmRcp", commandactor,
|
||||
chosenRecipe.resultItemID,
|
||||
chosenRecipe.resultQuantity,
|
||||
chosenRecipe.crystalId1,
|
||||
chosenRecipe.crystalQuantity1,
|
||||
chosenRecipe.crystalId2,
|
||||
chosenRecipe.crystalQuantity2,
|
||||
0,
|
||||
0);
|
||||
|
||||
-- This should never call? The window with this button only appears when you select a recent recipe with not enough materials. Otherwise it just auto-fills your "table".
|
||||
if (recipeConfirmed) then
|
||||
closeCraftStartWidget(player, craftJudge, commandactor);
|
||||
isRecipeRecentSent = false;
|
||||
isRecipeAwardSent = false;
|
||||
currentlyCrafting = startCrafting(player, commandactor, craftJudge, operationMode, chosenRecipe, isRequestedItemsMode, 80, 100, 50);
|
||||
end
|
||||
else
|
||||
break;
|
||||
end
|
||||
end
|
||||
|
||||
player:ChangeMusic(7); -- Need way to reset music back to the zone's default
|
||||
player:ChangeState(0);
|
||||
player:EndEvent();
|
||||
end
|
||||
|
||||
player:ResetMusic();
|
||||
player:ChangeState(0);
|
||||
player:EndEvent();
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- Handles the menus to pick a crafter quest or local leve quest that run separate widgets from the Start command.
|
||||
-- Returns whether a quest was selected, and what id the quest is.
|
||||
function GetCraftQuest(player, craftjudge, commandactor);
|
||||
function getCraftQuest(player, craftJudge, commandactor);
|
||||
local questId = nil;
|
||||
|
||||
while (true) do
|
||||
local questCommandId = callClientFunction(player, "delegateCommand", craftJudge, "selectCraftQuest", commandactor);
|
||||
|
||||
if questCommandId then
|
||||
questId = questCommandId - 0xA0F00000;
|
||||
|
||||
-- Craft Quest Chosen
|
||||
if isCraftQuest(questId) then
|
||||
local quest = player.GetQuest(questId);
|
||||
local confirm = callClientFunction(player, "delegateCommand", craftJudge, "cfmQst", commandactor, quest.getQuestId(), 20, 1, 1, 1, 0, 0, "<Path Companion>");
|
||||
if confirm == true then
|
||||
player:SendGameMessage(craftJudge, 21, 0x20);
|
||||
return quest;
|
||||
end
|
||||
-- PassiveGL Quest Chosen
|
||||
elseif isLocalLeve(questId) then
|
||||
local difficulty = 0;
|
||||
local hasMaterials = 1;
|
||||
|
||||
local quest = player:getQuestGuildleve(questId);
|
||||
|
||||
if (quest ~= nil) then
|
||||
-- Did they pickup the materials?
|
||||
if (quest:hasMaterials() == false) then
|
||||
player:SendGameMessage(GetWorldMaster(), 40210, 0x20); -- You have not obtained the proper materials from the client.
|
||||
-- Did they use em all up?
|
||||
elseif (quest:getRemainingMaterials() == 0) then
|
||||
player:SendGameMessage(GetWorldMaster(), 40211, 0x20); -- You have used up all of the provided materials.
|
||||
-- Confirm dialog
|
||||
else
|
||||
local confirm = callClientFunction(player, "delegateCommand", craftJudge, "confirmLeve", commandactor,
|
||||
quest:getQuestId(),
|
||||
quest:getCurrentDifficulty() + 1, -- Lua, 1-indexed
|
||||
0,
|
||||
quest:getCurrentCrafted(),
|
||||
quest:getRemainingMaterials(),
|
||||
quest:hasMaterials() and 1 or 0, -- Fucked up way of doing terneries on Lua
|
||||
0
|
||||
);
|
||||
|
||||
local questOffset = 0xA0F00000;
|
||||
local questId = 0;
|
||||
local requestState = false;
|
||||
local requestedMenuChoice = callClientFunction(player, "delegateCommand", craftJudge, "selectCraftQuest", commandactor);
|
||||
|
||||
if requestedMenuChoice then
|
||||
questId = requestedMenuChoice - questOffset;
|
||||
|
||||
if isCraftQuest(questId) then
|
||||
confirm = callClientFunction(player, "delegateCommand", craftJudge, "cfmQst", commandactor, questId, 20, 1, 1, 1, 0, 0, "<Path Companion>");
|
||||
|
||||
if confirm == true then
|
||||
requestState = true;
|
||||
player:SendGameMessage(craftJudge, 21, 0x20);
|
||||
end
|
||||
|
||||
elseif isLocalLeve(questId) then
|
||||
confirm = callClientFunction(player, "delegateCommand", craftJudge, "confirmLeve", commandactor, questId, 0, 8030421, 5, 50, 0, 0);
|
||||
|
||||
if confirm == true then
|
||||
requestState = true;
|
||||
itemSlots = { unpack(materialRecipe[4070010])};
|
||||
end
|
||||
|
||||
elseif isScenarioQuest(questId) == true then
|
||||
-- TEMP for now. Cannot find source for what happens if you confirm a non-craft quest.
|
||||
player:SendGameMessage(GetWorldMaster(), 40209, 0x20);
|
||||
end
|
||||
end
|
||||
|
||||
return requestState, questId;
|
||||
-- Quest confirmed
|
||||
if (confirm == true) then
|
||||
return quest;
|
||||
end
|
||||
end
|
||||
else
|
||||
return nil; -- Shouldn't happen unless db fucked with
|
||||
end
|
||||
-- Scenario Quest Chosen
|
||||
else
|
||||
-- TEMP for now. Cannot find source for what happens if you confirm a non-craft quest.
|
||||
player:SendGameMessage(GetWorldMaster(), 40209, 0x20); -- You cannot undertake that endeavor.
|
||||
end
|
||||
else
|
||||
return nil;
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function isScenarioQuest(id)
|
||||
|
||||
if (id >= 110001 and id <= 120026) then
|
||||
return true;
|
||||
else
|
||||
|
@ -359,7 +434,6 @@ end
|
|||
|
||||
|
||||
function isLocalLeve(id)
|
||||
|
||||
if (id >= 120001 and id <= 120452) then
|
||||
return true;
|
||||
else
|
||||
|
@ -367,58 +441,73 @@ function isLocalLeve(id)
|
|||
end
|
||||
end
|
||||
|
||||
function closeCraftStartWidget(player, craftJudge, commandactor)
|
||||
callClientFunction(player, "delegateCommand", craftJudge, "closeCraftStartWidget", commandactor);
|
||||
craftStartWidgetOpen = false;
|
||||
end
|
||||
|
||||
-- No real logic in this function. Just smoke and mirrors to 'see' the minigame in action at the minimum level.
|
||||
function startCrafting(player, hand, quest, startDur, startQly, startHQ)
|
||||
function startCrafting(player, commandactor, craftJudge, hand, recipe, quest, startDur, startQly, startHQ)
|
||||
|
||||
local worldMaster = GetWorldMaster();
|
||||
local craftProg = 0;
|
||||
local progress = 0;
|
||||
local attempts = 5;
|
||||
local craftedCount = 0;
|
||||
local craftTotal = 2;
|
||||
local itemId = 10009617;
|
||||
|
||||
player:ChangeState(30+hand); -- Craft kneeling w/ appropriate tool out
|
||||
player:ChangeMusic(73);
|
||||
callClientFunction(player, "delegateCommand", craftJudge, "openCraftProgressWidget", commandactor, startDur, startQly, startHQ);
|
||||
|
||||
while true do
|
||||
|
||||
local progDiff = math.random(25,25);
|
||||
while (true) do
|
||||
local progDiff = math.random(30,50);
|
||||
local duraDiff = math.random(1,3);
|
||||
local qltyDiff = math.random(0,2);
|
||||
|
||||
if craftProg >= 100 then
|
||||
|
||||
testChoice2 = callClientFunction(player, "delegateCommand", craftJudge, "updateInfo", commandactor, 100, 10, 20, 5020111, 69, 70, 75);
|
||||
|
||||
-- From Lodestone: If the HQ odds are 1% or better, players will have the option of selecting either Finish or Double Down.
|
||||
-- By electing to double down, the player takes a chance on creating an HQ item at the risk of losing the completed item if the attempt fails
|
||||
testChoice = callClientFunction(player, "delegateCommand", craftJudge, "craftTuningUI", commandactor, 22503, 22504);
|
||||
|
||||
player:SendGameMessage(GetWorldMaster(), 40111, 0x20, player, itemId, 3, 8); -- "You create <#3 quantity> <#1 item> <#2 quality>."
|
||||
if (progress >= 100) then
|
||||
callClientFunction(player, "delegateCommand", craftJudge, "closeCraftProgressWidget", commandactor);
|
||||
|
||||
if quest then
|
||||
continueLeve = callClientFunction(player, "delegateCommand", craftJudge, "askContinueLocalLeve", 120001, itemId, craftedCount, craftTotal, attempts);
|
||||
-- Handle local levequest craft success
|
||||
if quest then
|
||||
quest:craftSuccess();
|
||||
|
||||
if (quest:getCurrentCrafted() >= quest:getObjectiveQuantity()) then
|
||||
attentionMessage(player, 40121, quest:getQuestId(), quest:getCurrentCrafted(), quest:getObjectiveQuantity()); -- "All items for <QuestId> complete!"
|
||||
else
|
||||
attentionMessage(player, 40119, quest:getQuestId(), quest:getCurrentCrafted(), quest:getObjectiveQuantity()); -- "<QuestId> Successfull. (<crafted> of <attempts>)"
|
||||
end
|
||||
|
||||
-- Continue local levequest (should this be in here??)
|
||||
if (quest:getRemainingMaterials() ~= 0) then
|
||||
continueLeve = callClientFunction(player, "delegateCommand", craftJudge, "askContinueLocalleve", commandactor,
|
||||
quest:getQuestId(),
|
||||
quest:getRecipe().resultItemID,
|
||||
quest:getCurrentCrafted(),
|
||||
quest:getObjectiveQuantity(),
|
||||
quest:getRemainingMaterials()
|
||||
);
|
||||
|
||||
if continueLeve == true then
|
||||
craftProg = 0;
|
||||
callClientFunction(player, "delegateCommand", craftJudge, "openCraftProgressWidget", commandactor, startDur, startQly, startHQ);
|
||||
else
|
||||
break;
|
||||
end
|
||||
else
|
||||
break;
|
||||
if (continueLeve == 1) then
|
||||
progress = 0;
|
||||
callClientFunction(player, "delegateCommand", craftJudge, "openCraftProgressWidget", commandactor, startDur, startQly, startHQ);
|
||||
else
|
||||
break;
|
||||
end
|
||||
else
|
||||
break;
|
||||
end
|
||||
-- Normal synth craft success
|
||||
else
|
||||
player:SendGameMessage(GetWorldMaster(), 40111, 0x20, player, recipe.resultItemID, 1, recipe.resultQuantity); -- "You create <#3 quantity> <#1 item> <#2 quality>."
|
||||
player:getItemPackage(location):addItem(recipe.resultItemID, recipe.resultQuantity, 1);
|
||||
break;
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
choice = callClientFunction(player, "delegateCommand", craftJudge, "craftCommandUI", commandactor, 29, 2, 29530,29531,29532,29533,29534);
|
||||
--player:SendMessage(0x20, "", "[DEBUG] Command id selected: "..choice);
|
||||
|
||||
|
||||
|
||||
if choice then
|
||||
|
||||
if (choice) then
|
||||
|
||||
if skillAnim[choice] then
|
||||
player:PlayAnimation(skillAnim[choice]);
|
||||
|
@ -428,11 +517,11 @@ function startCrafting(player, hand, quest, startDur, startQly, startHQ)
|
|||
|
||||
player:SendGameMessage(worldMaster, 40108, 0x20, choice,2);
|
||||
|
||||
if choice ~= 29531 then
|
||||
craftProg = craftProg + progDiff;
|
||||
if (choice ~= 29531) then
|
||||
progress = progress + progDiff;
|
||||
|
||||
if craftProg >= 100 then
|
||||
craftProg = 100;
|
||||
if (progress >= 100) then
|
||||
progress = 100;
|
||||
end
|
||||
|
||||
startDur = startDur - duraDiff;
|
||||
|
@ -443,12 +532,9 @@ function startCrafting(player, hand, quest, startDur, startQly, startHQ)
|
|||
player:SendGameMessage(worldMaster, 40104, 0x20, qltyDiff);
|
||||
end
|
||||
--prg dur qly, ???, ???, ???, HQ
|
||||
callClientFunction(player, "delegateCommand", craftJudge, "updateInfo", commandactor, craftProg, startDur, startQly, nil, nil, nil, nil, nil);
|
||||
callClientFunction(player, "delegateCommand", craftJudge, "updateInfo", commandactor, progress, startDur, startQly, nil, nil, nil, nil, nil);
|
||||
|
||||
--testChoice = callClientFunction(player, "delegateCommand", craftJudge, "craftTuningUI", commandactor, 29501, 24233, 29501,29501, 24223, 29501,12008,12004);
|
||||
end
|
||||
end
|
||||
|
||||
return -1;
|
||||
end
|
||||
|
||||
|
||||
end
|
|
@ -62,41 +62,38 @@ rangeInputWidget()
|
|||
* goodMin
|
||||
* goodMax
|
||||
* bool
|
||||
|
||||
|
||||
Notes:
|
||||
* Aim = Where on the aim gauge the player chose.
|
||||
* Remainder = How many attempts you get on the section portion of the minigame
|
||||
* Sweetspot = Where you hit on the second portion of the minigame
|
||||
|
||||
--]]
|
||||
|
||||
minerAnim = {0x14001000, 0x14002000, 0x14003000};
|
||||
|
||||
--[[ Mooglebox - Aim
|
||||
+5 +4 +3 +2 +1 0 -1 -2 -3 -4 -5
|
||||
0 10 20 30 40 50 60 70 80 90 100
|
||||
--[[Mooglebox - Aim
|
||||
+5 = 0
|
||||
+4 = 10
|
||||
+3 = 20
|
||||
+2 = 30
|
||||
+1 = 40
|
||||
0 = 50
|
||||
-1 = 60
|
||||
-2 = 70
|
||||
-3 = 80
|
||||
-4 = 90
|
||||
-5 = 100
|
||||
|
||||
Sweetspots 1=10 2=30 3=70 4=100 for Mining
|
||||
Remainder A=40 B=60 C=70 D=80
|
||||
remainder A=40 B=60 C=70 D=80
|
||||
--]]
|
||||
|
||||
|
||||
harvestNodeContainer = { -- nodeGrade, harvestAttempts, #ofItemsBecauseICantIntoIpairs, Item1, Item2, etc
|
||||
[1001] = {2, 2, 3, 1, 2, 3},
|
||||
[1002] = {2, 4, 5, 3005, 3003, 3002, 3001, 3004}
|
||||
nodeContainer = { -- harvestAttempts, #ofItemsBecauseLuaIsShitAtTableLength, Item1, Item2, etc
|
||||
[1] = {4, 3, 1, 2, 3}
|
||||
}
|
||||
|
||||
harvestNodeItems = {
|
||||
nodeItems = {
|
||||
--itemId, remainder, aim, sweetspot, max yield
|
||||
[1] = {10009104, 70, 30, 30, 4}, -- Rock Salt
|
||||
[2] = {10006001, 80, 10, 30, 4}, -- Bone Chip
|
||||
[3] = {10001006, 80, 20, 30, 3}, -- Copper Ore
|
||||
[3001] = {10001003, 80, 50, 30, 3},
|
||||
[3002] = {10001006, 70, 70, 10, 4},
|
||||
[3003] = {10001005, 80, 90, 70, 1},
|
||||
[3004] = {10009104, 40, 10, 100, 2},
|
||||
[3005] = {10001007, 40, 0, 30, 1}
|
||||
|
||||
[1] = {10009104, 70, 30, 30, 4}, -- Rock Salt
|
||||
[2] = {10006001, 80, 10, 30, 4}, -- Bone Chip
|
||||
[3] = {10001006, 80, 20, 30, 3} -- Copper Ore
|
||||
}
|
||||
|
||||
|
||||
|
@ -106,23 +103,18 @@ function onEventStarted(player, commandActor, triggerName, arg1, arg2, arg3, arg
|
|||
|
||||
debugMsg = false;
|
||||
|
||||
powerCurrent = 0;
|
||||
powerLast = 0;
|
||||
powerRange = 10; -- 'Feels' look a good amount compared to vids/ARR's minigame.
|
||||
|
||||
showTutorial = 0;
|
||||
|
||||
commandMine = 22002;
|
||||
commandLog = 22003;
|
||||
commandFish = 22004;
|
||||
remainderA, remainderB, remainderC, remainderD = 40, 60, 70, 80;
|
||||
|
||||
harvestNodeId = 1001; -- What the server should send eventually
|
||||
harvestNode = BuildHarvestNode(player, harvestNodeId); -- [1-11] = {itemId, remainder, sweetspot, maxYield}
|
||||
harvestGrade = harvestNodeContainer[harvestNodeId][1] or 0;
|
||||
harvestAttempts = harvestNodeContainer[harvestNodeId][2] or 0;
|
||||
nodeRemainder = 0;
|
||||
|
||||
|
||||
|
||||
currentPower = 0;
|
||||
nodeGrade = 3;
|
||||
showTutorial = 0;
|
||||
harvestAttempts = 2;
|
||||
nodeRemainder = remainderC;
|
||||
item = 10001006;
|
||||
|
||||
harvestType = commandMine;
|
||||
|
||||
|
@ -134,12 +126,12 @@ function onEventStarted(player, commandActor, triggerName, arg1, arg2, arg3, arg
|
|||
|
||||
player:ChangeState(50);
|
||||
|
||||
|
||||
|
||||
|
||||
if harvestType == commandMine then
|
||||
player:SendGameMessage(harvestJudge, 26, MESSAGE_TYPE_SYSTEM, 1, harvestGrade);
|
||||
player:SendGameMessage(harvestJudge, 26, MESSAGE_TYPE_SYSTEM, 1, nodeGrade);
|
||||
|
||||
callClientFunction(player, "delegateCommand", harvestJudge, "openInputWidget", commandActor, harvestType, harvestGrade);
|
||||
callClientFunction(player, "delegateCommand", harvestJudge, "openInputWidget", commandActor, harvestType, nodeGrade);
|
||||
callClientFunction(player, "delegateCommand", harvestJudge, "orderInputWidget", commandActor, nodeRemainder, nil, harvestType);
|
||||
callClientFunction(player, "delegateCommand", harvestJudge, "textInputWidget", commandActor, harvestType, harvestJudge, nil, 0, 0, 0, 0);
|
||||
|
||||
|
@ -147,42 +139,22 @@ function onEventStarted(player, commandActor, triggerName, arg1, arg2, arg3, arg
|
|||
|
||||
while harvestAttempts > 0 do
|
||||
|
||||
-- "Aim", 0 = Top of bar, 100 = Bottom.
|
||||
menuResult, sliderPhase, unk3 = callClientFunction(player, "delegateCommand", harvestJudge, "askInputWidget", commandActor, harvestType, 1, showTutorial, false, false, nil, false);
|
||||
if debugMsg then player:SendMessage(0x20, "", "menuResult: "..tostring(menuResult).." sliderPhase: "..tostring(sliderPhase).." Unk: "..tostring(unk3)); end
|
||||
-- "Aim", 0 = Top of bar, 100 = Bottom. Mooglebox conversion is +5 = 0, 0 = 50, -5 = 100
|
||||
menuResult, sliderPhase, ret3 = callClientFunction(player, "delegateCommand", harvestJudge, "askInputWidget", commandActor, harvestType, 1, showTutorial, false, false, nil, false);
|
||||
|
||||
if debugMsg then player:SendMessage(0x20, "", tostring(menuResult).." unk: "..tostring(sliderPhase).." unk: "..tostring(ret3)); end
|
||||
|
||||
if menuResult == 22701 then -- Begin.
|
||||
|
||||
local aimSlot = (sliderPhase/10)+1; -- Thanks LUA index = 1
|
||||
|
||||
local nodeDetails = harvestNode[aimSlot];
|
||||
local nodeItem = nodeDetails[1];
|
||||
local nodeRemainder = nodeDetails[2];
|
||||
local nodeSweetspot = nodeDetails[3];
|
||||
local nodeYield = nodeDetails[4];
|
||||
local isFirstSwing = true;
|
||||
|
||||
local sweetspotDifference;
|
||||
local sweetspotDifferencePrevious;
|
||||
|
||||
if debugMsg then
|
||||
player:SendMessage(0x20, "", "aimSlot: "..(aimSlot).." itemId:"..tostring(nodeDetails[1]).." remainder: "..tostring(nodeDetails[2]));
|
||||
end
|
||||
|
||||
|
||||
player:SendGameMessage(harvestJudge, 36, MESSAGE_TYPE_SYSTEM); -- "You set your sights on an area."
|
||||
|
||||
|
||||
|
||||
player:SendGameMessage(harvestJudge, 36, MESSAGE_TYPE_SYSTEM);
|
||||
nodeRemainder = remainderC;
|
||||
callClientFunction(player, "delegateCommand", harvestJudge, "orderInputWidget", commandActor, nodeRemainder, nil, harvestType);
|
||||
|
||||
while true do
|
||||
callClientFunction(player, "delegateCommand", harvestJudge, "textInputWidget", commandActor, harvestType, harvestJudge, nil, 0, 0, 0, 0);
|
||||
|
||||
-- "Strike" 0 = Empty, 100 = Filled. Mooglebox sweespots are 1=10, 2=30, 3=70, 4=100 for Mining
|
||||
chosenCommand, powerCurrent = callClientFunction(player, "delegateCommand", harvestJudge, "askInputWidget", commandActor, harvestType, 2, showTutorial, false, false, nil, false); -- Strike
|
||||
chosenCommand, currentPower = callClientFunction(player, "delegateCommand", harvestJudge, "askInputWidget", commandActor, harvestType, 2, showTutorial, false, false, nil, false); -- Strike
|
||||
|
||||
if debugMsg then player:SendMessage(0x20, "", tostring(chosenCommand).." Power: "..tostring(powerCurrent)); end
|
||||
if debugMsg then player:SendMessage(0x20, "", tostring(chosenCommand).." Power: "..tostring(currentPower)); end
|
||||
|
||||
|
||||
if chosenCommand == 22702 then -- Cancel.
|
||||
|
@ -196,64 +168,23 @@ function onEventStarted(player, commandActor, triggerName, arg1, arg2, arg3, arg
|
|||
player:SendGameMessage(player, worldMaster, 40339, 0x20, harvestAttempts);
|
||||
end
|
||||
break;
|
||||
|
||||
elseif chosenCommand == 22703 then -- Strike.
|
||||
|
||||
|
||||
|
||||
player:PlayAnimation(minerAnim[math.random(1,3)]);
|
||||
|
||||
nodeRemainder = nodeRemainder - 20;
|
||||
if nodeRemainder < 0 then
|
||||
nodeRemainder = 0;
|
||||
end
|
||||
|
||||
callClientFunction(player, "delegateCommand", harvestJudge, "textInputWidget", commandActor, harvestType, harvestJudge, nil, 0, 0, 0, 0);
|
||||
|
||||
player:PlayAnimation(minerAnim[math.random(1,3)]);
|
||||
wait(2);
|
||||
sweetspotDifference = math.abs(powerCurrent - nodeSweetspot);
|
||||
|
||||
|
||||
if powerRange >= sweetspotDifference then
|
||||
callClientFunction(player, "delegateCommand", harvestJudge, "orderInputWidget", commandActor, nodeRemainder, false, harvestType);
|
||||
|
||||
-- "You obtain <yield> <item> <quality>"
|
||||
callClientFunction(player, "delegateCommand", harvestJudge, "textInputWidget", commandActor, harvestType, harvestJudge, 25, nodeItem, 0, nodeYield, 0);
|
||||
|
||||
player:SendGameMessage(player, worldMaster, 40301, MESSAGE_TYPE_SYSTEM, player, nodeItem, nodeYield); -- TODO: Refer to caps to see wtf is going on here
|
||||
|
||||
|
||||
HarvestReward(player, nodeItem, nodeYield);
|
||||
nodeRemainder = 0;
|
||||
else
|
||||
if isFirstSwing then
|
||||
if sweetspotDifference < 19 then -- TODO: TWEAK THESE, likely need to be larger
|
||||
callClientFunction(player, "delegateCommand", harvestJudge, "textInputWidget", commandActor, harvestType, harvestJudge, 45);
|
||||
player:SendGameMessage(harvestJudge, 45, MESSAGE_TYPE_SYSTEM); -- "You feel something promising."
|
||||
elseif sweetspotDifference > 20 then
|
||||
callClientFunction(player, "delegateCommand", harvestJudge, "textInputWidget", commandActor, harvestType, harvestJudge, 42);
|
||||
player:SendGameMessage(harvestJudge, 42, MESSAGE_TYPE_SYSTEM); -- "You feel nothing promising."
|
||||
end
|
||||
else
|
||||
if sweetspotDifference > sweetspotDifferencePrevious then
|
||||
callClientFunction(player, "delegateCommand", harvestJudge, "textInputWidget", commandActor, harvestType, harvestJudge, 43);
|
||||
player:SendGameMessage(harvestJudge, 43, MESSAGE_TYPE_SYSTEM); -- "You are getting farther from the mark."
|
||||
|
||||
elseif sweetspotDifference < sweetspotDifferencePrevious then
|
||||
callClientFunction(player, "delegateCommand", harvestJudge, "textInputWidget", commandActor, harvestType, harvestJudge, 44);
|
||||
player:SendGameMessage(harvestJudge, 44, MESSAGE_TYPE_SYSTEM); -- "You are getting closer to the mark."
|
||||
else
|
||||
callClientFunction(player, "delegateCommand", harvestJudge, "textInputWidget", commandActor, harvestType, harvestJudge, 42);
|
||||
player:SendGameMessage(harvestJudge, 42, MESSAGE_TYPE_SYSTEM); -- "You feel nothing promising."
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not isFirstSwing then
|
||||
powerLast = powerCurrent;
|
||||
end;
|
||||
|
||||
|
||||
--player:SendGameMessage(harvestJudge, 25, MESSAGE_TYPE_SYSTEM, item, 4, 1);
|
||||
callClientFunction(player, "delegateCommand", harvestJudge, "orderInputWidget", commandActor, nodeRemainder, false, harvestType);
|
||||
|
||||
|
||||
|
||||
callClientFunction(player, "delegateCommand", harvestJudge, "textInputWidget", commandActor, harvestType, harvestJudge, 25, item, 4, 1, 0);
|
||||
|
||||
if nodeRemainder == 0 then
|
||||
harvestAttempts = harvestAttempts - 1;
|
||||
|
||||
|
@ -262,20 +193,13 @@ function onEventStarted(player, commandActor, triggerName, arg1, arg2, arg3, arg
|
|||
player:SendGameMessage(player, worldMaster, 40344, 0x20, harvestAttempts);
|
||||
else
|
||||
-- There is nothing left to gather at this location.
|
||||
player:ChangeMusic(101);
|
||||
player:SendGameMessage(player, worldMaster, 40339, 0x20, harvestAttempts);
|
||||
end
|
||||
|
||||
wait(2);
|
||||
break;
|
||||
end
|
||||
|
||||
|
||||
if isFirstSwing and debugMsg then player:SendMessage(0x20, "", "First swing"); end
|
||||
|
||||
isFirstSwing = false;
|
||||
sweetspotDifferencePrevious = sweetspotDifference;
|
||||
|
||||
|
||||
elseif chosenCommand == 22710 then -- "Strike" Tutorial.
|
||||
SendTutorial(player, harvestJudge, 2);
|
||||
end
|
||||
|
@ -295,12 +219,8 @@ function onEventStarted(player, commandActor, triggerName, arg1, arg2, arg3, arg
|
|||
|
||||
end
|
||||
|
||||
player:SendGameMessage(harvestJudge, 31, MESSAGE_TYPE_SYSTEM);
|
||||
|
||||
|
||||
if harvestAttempts == 0 then
|
||||
player:SendGameMessage(player, worldMaster, 40310, 0x20); -- "The deposit has been exhausted."
|
||||
--TO:DO Despawn node + whatever logic to respawn an exsiting expired node in the area.
|
||||
player:SendGameMessage(harvestJudge, 31, MESSAGE_TYPE_SYSTEM);
|
||||
end
|
||||
|
||||
callClientFunction(player, "delegateCommand", harvestJudge, "closeInputWidget", commandActor, harvestType);
|
||||
|
@ -311,67 +231,6 @@ function onEventStarted(player, commandActor, triggerName, arg1, arg2, arg3, arg
|
|||
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- Returns a table in the following format: nodeTable = { [1-11] = {itemId, remainder, sweetspot, maxYield} }
|
||||
function BuildHarvestNode(player, sentNode)
|
||||
|
||||
if harvestNodeContainer[sentNode] then
|
||||
local node = harvestNodeContainer[sentNode];
|
||||
local nodeTable = {};
|
||||
local nodeItems = {};
|
||||
local nodeItemCount = node[3];
|
||||
|
||||
local grade = node[1];
|
||||
local attempts = node[2];
|
||||
|
||||
|
||||
-- Load up nodeItems[] with the harvestNodeItems{} key and Aim point
|
||||
for i=1, nodeItemCount do
|
||||
local nodeItemKey = node[3+i];
|
||||
local item = harvestNodeItems[ node[3+i] ]
|
||||
|
||||
nodeItems[i] = { nodeItemKey, ((item[3] / 10)+1) };
|
||||
|
||||
if debugMsg then player:SendMessage(0x20, "", "nodeItems: "..nodeItems[i][1].." "..nodeItems[i][2]); end
|
||||
end
|
||||
|
||||
-- Iterate through the 11 Aim spots
|
||||
for i=1,11,1 do
|
||||
local hasItem = false;
|
||||
|
||||
-- See if there's a nodeItems[] that has an Aim spot that matches the current loop
|
||||
-- TODO: Just set nodeItems[] keys to the actual slots to skip this loop inside a loop
|
||||
for j=1, nodeItemCount do
|
||||
if nodeItems[j][2] == i then
|
||||
hasItem = j;
|
||||
break;
|
||||
end
|
||||
end
|
||||
|
||||
if hasItem then
|
||||
local item = harvestNodeItems[ nodeItems[hasItem][1] ];
|
||||
|
||||
-- Assign itemId, remainder, sweetspot, yield to this slot
|
||||
nodeTable[i] = {item[1], item[2], item[4], item[5] };
|
||||
|
||||
if debugMsg then
|
||||
player:SendMessage(0x20, "", "nodeTable: "..i.." "..nodeTable[i][1].." "..nodeTable[i][2].." "..nodeTable[i][3].." "..nodeTable[i][3]);
|
||||
end
|
||||
|
||||
else
|
||||
nodeTable[i] = {0,0,0,0};
|
||||
if debugMsg then player:SendMessage(0x20, "", "nodeTable: "..i); end
|
||||
end
|
||||
end
|
||||
|
||||
return nodeTable
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
function SendTutorial(player, harvestJudge, id)
|
||||
|
||||
if id == 1 then
|
||||
|
@ -388,24 +247,4 @@ function SendTutorial(player, harvestJudge, id)
|
|||
player:SendGameMessage(harvestJudge, 16, MESSAGE_TYPE_SYSTEM);
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function HarvestReward(player, item, qty) -- Really should get a helper function for this
|
||||
|
||||
local worldMaster = GetWorldMaster();
|
||||
local location = INVENTORY_NORMAL;
|
||||
local invCheck = player:getItemPackage(location):addItem(item, qty, 1);
|
||||
|
||||
if (invCheck == INV_ERROR_FULL) then
|
||||
-- Your inventory is full.
|
||||
player:SendGameMessage(player, worldMaster, 60022, MESSAGE_TYPE_SYSTEM_ERROR);
|
||||
elseif (invCheck == INV_ERROR_ALREADY_HAS_UNIQUE) then
|
||||
-- You cannot have more than one <itemId> <quality> in your possession at any given time.
|
||||
player:SendGameMessage(player, worldMaster, 40279, MESSAGE_TYPE_SYSTEM_ERROR, item, 1);
|
||||
elseif (invCheck == INV_ERROR_SYSTEM_ERROR) then
|
||||
player:SendMessage(MESSAGE_TYPE_SYSTEM_ERROR, "", "[DEBUG] Server Error on adding item.");
|
||||
elseif (invCheck == INV_ERROR_SUCCESS) then
|
||||
--player:SendMessage(MESSAGE_TYPE_SYSTEM, "", message);
|
||||
player:SendGameMessage(player, worldMaster, 25246, MESSAGE_TYPE_SYSTEM, item, qty);
|
||||
end
|
||||
end
|
|
@ -174,7 +174,7 @@ function equipItem(player, equipSlot, item)
|
|||
if (gItem:IsWeaverWeapon() == true) then graphicSlot = GRAPHICSLOT_SPOFFHAND; end
|
||||
if (gItem:IsGoldSmithWeapon() == true) then graphicSlot = GRAPHICSLOT_SPOFFHAND; end
|
||||
end
|
||||
|
||||
|
||||
--Graphic Slot was set, otherwise it's a special case
|
||||
if (graphicSlot ~= nil) then
|
||||
player:GraphicChange(graphicSlot, item);
|
||||
|
|
|
@ -11,13 +11,13 @@ require("global")
|
|||
function onEventStarted(player, actor, triggerName, pushCommand, unk1, unk2, unk3, ownerActorId, unk4, unk5, unk6, unk7)
|
||||
|
||||
actor = player:GetActorInInstance(ownerActorId);
|
||||
|
||||
print("TESSSSSSSSSSSSSST");
|
||||
harvestCommand = GetStaticActorById(0xA0F055F7);
|
||||
if (actor != nil) then
|
||||
if (actor:GetActorClassId() == 1200052) then
|
||||
player:kickEvent(actor, "commandJudgeMode", "commandJudgeMode");
|
||||
player:KickEventSpecial(harvestCommand, 0, "commandJudgeMode", 0, 0, 0, 0, 0x4E26, 0, nil, 0xF, actor, nil, nil, nil, nil);
|
||||
else
|
||||
printf("TEST");
|
||||
player:kickEvent(actor, "pushCommand", "pushCommand");
|
||||
--player:kickEvent(actor, "pushCommand", false);
|
||||
end
|
||||
else
|
||||
player:endEvent();
|
||||
|
|
30
Data/scripts/commands/gm/anim.lua
Normal file
30
Data/scripts/commands/gm/anim.lua
Normal file
|
@ -0,0 +1,30 @@
|
|||
require("global");
|
||||
|
||||
properties = {
|
||||
permissions = 0,
|
||||
parameters = "ddd",
|
||||
description =
|
||||
[[
|
||||
Sets anim id for current target
|
||||
!anim <animID> |
|
||||
]],
|
||||
|
||||
}
|
||||
|
||||
function onTrigger(player, argc, aType, a1, a2)
|
||||
npc = player;--GetWorldManager():GetActorInWorldByUniqueId("test");
|
||||
|
||||
aType = tonumber(aType);
|
||||
a1 = tonumber(a1);
|
||||
a2 = tonumber(a2);
|
||||
|
||||
a1 = bit32.band(a1, 0xFFF);
|
||||
a2 = bit32.band(a2, 0xFFF);
|
||||
aType = bit32.band(aType, 0xFF);
|
||||
|
||||
animId = bit32.bor(bit32.lshift(a2, 12), a1);
|
||||
animId = bit32.bor(bit32.lshift(aType, 24), animId);
|
||||
|
||||
print("AHHH");
|
||||
player:PlayAnimation(0x10005000);
|
||||
end;
|
|
@ -46,7 +46,7 @@ function onTrigger(player, argc, item, qty, location, name, lastName)
|
|||
location = INVENTORY_NORMAL;
|
||||
end;
|
||||
|
||||
local invCheck = player:getItemPackage(location):addItem(item, qty, 1);
|
||||
local invCheck = player:getItemPackage(location):addItem(item, qty, 1);
|
||||
|
||||
if (invCheck == INV_ERROR_FULL) then
|
||||
-- Your inventory is full.
|
||||
|
|
|
@ -18,24 +18,20 @@ function onTrigger(player, argc, slot, wId, eId, vId, cId)
|
|||
wId = tonumber(wId) or 0;
|
||||
eId = tonumber(eId) or 0;
|
||||
vId = tonumber(vId) or 0;
|
||||
cId = tonumber(cId) or 0;
|
||||
|
||||
local actor = GetWorldManager():GetActorInWorld(player.currentTarget) or nil;
|
||||
if player and actor then
|
||||
if player and argc > 0 then
|
||||
|
||||
-- player.appearanceIds[5] = player.achievementPoints;
|
||||
if argc > 2 then
|
||||
actor:GraphicChange(slot, wId, eId, vId, cId);
|
||||
--player.achievementPoints = player.achievementPoints + 1;
|
||||
actor:SendMessage(messageID, sender, string.format("Changing appearance on slot %u", slot));
|
||||
actor:SendMessage(messageID, sender, string.format("points %u", player.appearanceIds[5]));
|
||||
else
|
||||
actor.appearanceIds[slot] = wId;
|
||||
end
|
||||
actor:SendAppearance();
|
||||
else
|
||||
player:SendMessage(messageID, sender, "No parameters sent! Usage: "..properties.description);
|
||||
end;
|
||||
end;
|
||||
cId = tonumber(cId) or 0;
|
||||
|
||||
local actor = GetWorldManager():GetActorInWorld(player.currentTarget) or player;
|
||||
|
||||
if player and argc > 0 then
|
||||
if argc > 2 then
|
||||
actor:GraphicChange(slot, wId, eId, vId, cId);
|
||||
player:SendMessage(messageID, sender, string.format("Changing appearance on slot %u", slot));
|
||||
else
|
||||
actor:GraphicChange(slot, wId);
|
||||
player:SendMessage(messageID, sender, string.format("Changing appearance on slot %u", slot));
|
||||
end
|
||||
actor:SendAppearance();
|
||||
else
|
||||
player:SendMessage(messageID, sender, "No parameters sent! Usage: "..properties.description);
|
||||
end;
|
||||
end;
|
|
@ -8,12 +8,12 @@ properties = {
|
|||
|
||||
function onTrigger(player)
|
||||
local pos = player:GetPos();
|
||||
local x = pos[0];
|
||||
local y = pos[1];
|
||||
local z = pos[2];
|
||||
local rot = pos[3];
|
||||
local zone = pos[4];
|
||||
|
||||
local x = pos[1];
|
||||
local y = pos[2];
|
||||
local z = pos[3];
|
||||
local rot = pos[4];
|
||||
local zone = pos[5];
|
||||
|
||||
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
|
||||
local sender = "[mypos] ";
|
||||
local message = string.format("X:%.3f Y:%.3f Z:%.3f (Rotation: %.3f) Zone:%d", x, y, z, rot, zone);
|
||||
|
|
|
@ -14,14 +14,7 @@ Sets player or <targetname>'s maximum tp to <tp> and heals them to full.
|
|||
function onTrigger(player, argc, tp)
|
||||
local sender = "[setmaxtp] ";
|
||||
|
||||
tp = tonumber(tp) or 0;
|
||||
player:AddTP(tp);
|
||||
|
||||
|
||||
if player then
|
||||
tp = tonumber(tp) or 0;
|
||||
location = INVENTORY_CURRENCY;
|
||||
|
||||
player:SetTP(tp);
|
||||
else
|
||||
print(sender.."unable to add experience, ensure player name is valid.");
|
||||
end;
|
||||
end;
|
|
@ -160,9 +160,9 @@ function onTrigger(player, argc, width, height, blockCount)
|
|||
for i = 0, w do
|
||||
for j = 0, h do
|
||||
local actor = player.GetZone().SpawnActor(2104001, 'ass', x + (i * 1), y, z + (j * 1), rot, 0, 0, true);
|
||||
actor.ChangeNpcAppearance(2200905);
|
||||
actor.SetMaxHP(5000);
|
||||
actor.SetHP(5000);
|
||||
--actor.ChangeNpcAppearance(2200905);
|
||||
actor.SetMaxHP(500);
|
||||
actor.SetHP(500);
|
||||
actor.SetMod(modifiersGlobal.CanBlock, 1);
|
||||
actor.SetMod(modifiersGlobal.AttackRange, 3);
|
||||
actor.SetMod(modifiersGlobal.MovementSpeed, 5);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue