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Null event conditions get defaulted to empty conditions to allow anything to spawn. More work on the scripts. Committing the new sql schema + imports of all 3 town zones.
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parent
f0d4429f65
commit
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4 changed files with 8680 additions and 6 deletions
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@ -92,9 +92,11 @@ namespace FFXIVClassic_Map_Server.Actors
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if (lParams == null)
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{
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classPath = "/Chara/Npc/Populace/PopulaceStandard";
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className = "PopulaceStandard";
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lParams = LuaUtils.createLuaParamList(classPath, false, false, false, false, false, 0xF47F6, false, false, 0, 1, "TEST");
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string classPathFake = "/Chara/Npc/Populace/PopulaceStandard";
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string classNameFake = "PopulaceStandard";
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lParams = LuaUtils.createLuaParamList(classPathFake, false, false, false, false, false, 0xF47F6, false, false, 0, 0);
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ActorInstantiatePacket.buildPacket(actorId, playerActorId, actorName, classNameFake, lParams).debugPrintSubPacket();
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return ActorInstantiatePacket.buildPacket(actorId, playerActorId, actorName, classNameFake, lParams);
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}
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else
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{
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@ -302,7 +304,7 @@ namespace FFXIVClassic_Map_Server.Actors
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if (File.Exists(String.Format("./scripts/unique/{0}/{1}/{2}.lua", zone.zoneName, className, uniqueIdentifier)))
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child = LuaEngine.loadScript(String.Format("./scripts/unique/{0}/{1}/{2}.lua", zone.zoneName, className, uniqueIdentifier));
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if (parent == null)
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if (parent == null && child == null)
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{
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LuaEngine.SendError(player, String.Format("ERROR: Could not find script for actor {0}.", getName()));
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return null;
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