Implemented the SetIdleAnimation packet, and a placeholder for packet 0x132 used to login.

This commit is contained in:
Filip Maj 2016-01-02 18:16:38 -05:00
parent 7aeb33d884
commit 93a42c1ba3
3 changed files with 66 additions and 0 deletions

View file

@ -122,6 +122,7 @@
<Compile Include="packets\send\actor\ActorDoEmotePacket.cs" />
<Compile Include="packets\send\actor\ActorInstantiatePacket.cs" />
<Compile Include="packets\send\actor\DeleteAllActorsPacket.cs" />
<Compile Include="packets\send\actor\_0x132Packet.cs" />
<Compile Include="packets\send\actor\SetActorIsZoningPacket.cs" />
<Compile Include="packets\send\actor\DoBattleActionPacket.cs" />
<Compile Include="packets\send\actor\inventory\EquipmentChangePacket.cs" />
@ -134,6 +135,7 @@
<Compile Include="packets\send\actor\inventory\EquipmentSetupPacket.cs" />
<Compile Include="packets\send\actor\RemoveActorPacket.cs" />
<Compile Include="packets\send\actor\SetActorIconPacket.cs" />
<Compile Include="packets\send\actor\SetActorIdleAnimationPacket.cs" />
<Compile Include="packets\send\actor\SetActorStatusPacket.cs" />
<Compile Include="packets\send\actor\_0xFPacket.cs" />
<Compile Include="packets\send\events\EndEventPacket.cs" />