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Implemented the SetIdleAnimation packet, and a placeholder for packet 0x132 used to login.
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3 changed files with 66 additions and 0 deletions
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@ -122,6 +122,7 @@
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<Compile Include="packets\send\actor\ActorDoEmotePacket.cs" />
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<Compile Include="packets\send\actor\ActorInstantiatePacket.cs" />
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<Compile Include="packets\send\actor\DeleteAllActorsPacket.cs" />
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<Compile Include="packets\send\actor\_0x132Packet.cs" />
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<Compile Include="packets\send\actor\SetActorIsZoningPacket.cs" />
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<Compile Include="packets\send\actor\DoBattleActionPacket.cs" />
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<Compile Include="packets\send\actor\inventory\EquipmentChangePacket.cs" />
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@ -134,6 +135,7 @@
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<Compile Include="packets\send\actor\inventory\EquipmentSetupPacket.cs" />
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<Compile Include="packets\send\actor\RemoveActorPacket.cs" />
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<Compile Include="packets\send\actor\SetActorIconPacket.cs" />
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<Compile Include="packets\send\actor\SetActorIdleAnimationPacket.cs" />
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<Compile Include="packets\send\actor\SetActorStatusPacket.cs" />
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<Compile Include="packets\send\actor\_0xFPacket.cs" />
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<Compile Include="packets\send\events\EndEventPacket.cs" />
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