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Removed duped battle packet.
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1339975ade
commit
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2 changed files with 3 additions and 28 deletions
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@ -9,6 +9,7 @@ using System.Collections.Generic;
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using FFXIVClassic_Map_Server.actors.area;
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using System.Reflection;
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using System.ComponentModel;
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using FFXIVClassic_Map_Server.packets.send.actor.battle;
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namespace FFXIVClassic_Map_Server.Actors
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{
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@ -321,7 +322,8 @@ namespace FFXIVClassic_Map_Server.Actors
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{
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currentMainState = newState;
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SubPacket ChangeStatePacket = SetActorStatePacket.BuildPacket(actorId, newState, currentSubState);
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SubPacket battleActionPacket = BattleAction1Packet.BuildPacket(actorId);
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//TODO: Fill this out!
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SubPacket battleActionPacket = BattleActionX01Packet.BuildPacket(actorId, actorId, actorId, 0, 0, 0, 0, 0, 0);
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zone.BroadcastPacketAroundActor(this, ChangeStatePacket);
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zone.BroadcastPacketAroundActor(this, battleActionPacket);
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}
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