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Bug fixes.
Added stoneskin effect to database. Fixed Rampage not working Fixed bug where abilities didn't equip correctly when leveling up Added a temporary fix for returning while dead Added handling for abilities that don't have an actiontype set, like elusive jump
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12 changed files with 30 additions and 25 deletions
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@ -20,7 +20,7 @@ function onDamageTaken(effect, attacker, defender, action, actionContainer)
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effect.SetExtra(effect.GetExtra() + 1);
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attacker.AddMod(modifiersGlobal.Parry, parryPerDT);
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attacker.SubtractMod(modifiersGlobal.Delay, delayMsPerDT);
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attacker.SubtractMod(modifiersGlobal.AttackDelay, delayMsPerDT);
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end
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end
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@ -4,18 +4,9 @@ require("modifiers")
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require("hiteffect")
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require("battleutils")
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--todo: calculate actual mitigation value based on Source's enhancing magic. info: http://forum.square-enix.com/ffxiv/threads/40800-Enhancing-Magic
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--This should also probably be calculated when the spell is cast so it doesnt overwrite a stronger stoneskin
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function onGain(owner, effect)
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--Going to assume its 1.34 * Enhancing Potency untraited, 1.96 * Enhancing Potency traited.
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local potencyModifier = 1.34;
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if effect.tier == 2 then
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potencyModifier = 1.96;
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end
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local amount = potencyModifier * effect.source.GetMod(modifiersGlobal.MagicEnhancePotency);
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owner.AddMod(modifiersGlobal.Stoneskin, amount);
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owner.AddMod(modifiersGlobal.Stoneskin, effect.GetMagnitude());
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end
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--Using extra for how much mitigation stoneskin has
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