Bug fixes.

Added stoneskin effect to database.
Fixed Rampage not working
Fixed bug where abilities didn't equip correctly when leveling up
Added a temporary fix for returning while dead
Added handling for abilities that don't have an actiontype set, like elusive jump
This commit is contained in:
yogurt 2018-05-27 14:51:39 -05:00
parent c5ce2ec771
commit 922fb80f3d
12 changed files with 30 additions and 25 deletions

View file

@ -91,7 +91,7 @@ function onEventStarted(player, actor, triggerName, isTeleport)
local choice, isInn = callClientFunction(player, "delegateCommand", actor, "eventConfirm", true, false, player:GetHomePointInn(), player:GetHomePoint(), false);
if (choice == 1) then
player:PlayAnimation(0x4000FFB);
player:SendGameMessage(worldMaster, 34104, 0x20);
player:SendGameMessage(worldMaster, 34104, 0x20);
if (isInn) then
--Return to Inn
if (player:GetHomePointInn() == 1) then
@ -108,6 +108,13 @@ function onEventStarted(player, actor, triggerName, isTeleport)
randoPos = getRandomPointInBand(destination[2], destination[4], 3, 5);
rotation = getAngleFacing(randoPos.x, randoPos.y, destination[2], destination[4]);
GetWorldManager():DoZoneChange(player, destination[1], nil, 0, 2, randoPos.x, destination[3], randoPos.y, rotation);
--bandaid fix for returning while dead, missing things like weakness and the heal number
if (player:GetHP() == 0) then
player:SetHP(player.GetMaxHP());
player:ChangeState(0);
player:PlayAnimation(0x01000066);
end
end
end
end