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Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
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1823 changed files with 102704 additions and 901 deletions
72
Map Server/Utils/ActorPropertyPacketUtil.cs
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72
Map Server/Utils/ActorPropertyPacketUtil.cs
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using System.Collections.Generic;
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using Meteor.Map.packets.send.actor;
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using Meteor.Map.Actors;
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using Meteor.Common;
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namespace Meteor.Map.utils
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{
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class ActorPropertyPacketUtil
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{
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private Actor forActor;
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private List<SubPacket> subPackets = new List<SubPacket>();
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private SetActorPropetyPacket currentActorPropertyPacket;
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private string currentTarget;
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public ActorPropertyPacketUtil(string firstTarget, Actor forActor)
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{
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currentActorPropertyPacket = new SetActorPropetyPacket(firstTarget);
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this.forActor = forActor;
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this.currentTarget = firstTarget;
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}
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public void AddProperty(string property)
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{
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if (!currentActorPropertyPacket.AddProperty(forActor, property))
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{
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currentActorPropertyPacket.SetIsMore(true);
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currentActorPropertyPacket.AddTarget();
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subPackets.Add(currentActorPropertyPacket.BuildPacket(forActor.actorId));
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currentActorPropertyPacket = new SetActorPropetyPacket(currentTarget);
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currentActorPropertyPacket.AddProperty(forActor, property);
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}
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}
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public void NewTarget(string target)
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{
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currentActorPropertyPacket.AddTarget();
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currentTarget = target;
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currentActorPropertyPacket.SetTarget(target);
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}
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public List<SubPacket> Done()
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{
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currentActorPropertyPacket.AddTarget();
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currentActorPropertyPacket.SetIsMore(false);
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subPackets.Add(currentActorPropertyPacket.BuildPacket(forActor.actorId));
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return subPackets;
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}
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}
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}
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