Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.

This commit is contained in:
Filip Maj 2019-06-19 01:10:15 -04:00
parent 18ef69f3d1
commit 91549bff7a
1823 changed files with 102704 additions and 901 deletions

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/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using System.Collections.Generic;
using Meteor.Map.packets.send.actor;
using Meteor.Map.Actors;
using Meteor.Common;
namespace Meteor.Map.utils
{
class ActorPropertyPacketUtil
{
private Actor forActor;
private List<SubPacket> subPackets = new List<SubPacket>();
private SetActorPropetyPacket currentActorPropertyPacket;
private string currentTarget;
public ActorPropertyPacketUtil(string firstTarget, Actor forActor)
{
currentActorPropertyPacket = new SetActorPropetyPacket(firstTarget);
this.forActor = forActor;
this.currentTarget = firstTarget;
}
public void AddProperty(string property)
{
if (!currentActorPropertyPacket.AddProperty(forActor, property))
{
currentActorPropertyPacket.SetIsMore(true);
currentActorPropertyPacket.AddTarget();
subPackets.Add(currentActorPropertyPacket.BuildPacket(forActor.actorId));
currentActorPropertyPacket = new SetActorPropetyPacket(currentTarget);
currentActorPropertyPacket.AddProperty(forActor, property);
}
}
public void NewTarget(string target)
{
currentActorPropertyPacket.AddTarget();
currentTarget = target;
currentActorPropertyPacket.SetTarget(target);
}
public List<SubPacket> Done()
{
currentActorPropertyPacket.AddTarget();
currentActorPropertyPacket.SetIsMore(false);
subPackets.Add(currentActorPropertyPacket.BuildPacket(forActor.actorId));
return subPackets;
}
}
}

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/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using Meteor.Common;
using System;
namespace Meteor.Map.utils
{
class CharacterUtils
{
public struct FaceInfo
{
[BitfieldLength(5)]
public uint characteristics;
[BitfieldLength(3)]
public uint characteristicsColor;
[BitfieldLength(6)]
public uint type;
[BitfieldLength(2)]
public uint ears;
[BitfieldLength(2)]
public uint mouth;
[BitfieldLength(2)]
public uint features;
[BitfieldLength(3)]
public uint nose;
[BitfieldLength(3)]
public uint eyeShape;
[BitfieldLength(1)]
public uint irisSize;
[BitfieldLength(3)]
public uint eyebrows;
[BitfieldLength(2)]
public uint unknown;
}
public static FaceInfo GetFaceInfo(byte characteristics, byte characteristicsColor, byte faceType, byte ears, byte faceMouth, byte faceFeatures, byte faceNose, byte faceEyeShape, byte faceIrisSize, byte faceEyebrows)
{
FaceInfo faceInfo = new FaceInfo();
faceInfo.characteristics = characteristics;
faceInfo.characteristicsColor = characteristicsColor;
faceInfo.type = faceType;
faceInfo.ears = ears;
faceInfo.features = faceFeatures;
faceInfo.eyebrows = faceEyebrows;
faceInfo.eyeShape = faceEyeShape;
faceInfo.irisSize = faceIrisSize;
faceInfo.mouth = faceMouth;
faceInfo.nose = faceNose;
return faceInfo;
}
public static UInt32 GetTribeModel(byte tribe)
{
switch (tribe)
{
//Hyur Midlander Male
case 1:
default:
return 1;
//Hyur Midlander Female
case 2:
return 2;
//Elezen Male
case 4:
case 6:
return 3;
//Elezen Female
case 5:
case 7:
return 4;
//Lalafell Male
case 8:
case 10:
return 5;
//Lalafell Female
case 9:
case 11:
return 6;
//Miqo'te Female
case 12:
case 13:
return 8;
//Roegadyn Male
case 14:
case 15:
return 7;
//Hyur Highlander Male
case 3:
return 9;
}
}
public static string GetClassNameForId(short id)
{
switch (id)
{
case 2: return "pug";
case 3: return "gla";
case 4: return "mrd";
case 7: return "arc";
case 8: return "lnc";
case 22: return "thm";
case 23: return "cnj";
case 29: return "crp";
case 30: return "bsm";
case 31: return "arm";
case 32: return "gsm";
case 33: return "ltw";
case 34: return "wvr";
case 35: return "alc";
case 36: return "cul";
case 39: return "min";
case 40: return "btn";
case 41: return "fsh";
default: return "undefined";
}
}
}
}

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/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using System;
using System.Collections.Generic;
using SharpNav;
using SharpNav.Pathfinding;
using Meteor.Common;
namespace Meteor.Map.utils
{
class NavmeshUtils
{
// navmesh
public static bool CanSee(actors.area.Zone zone, float x1, float y1, float z1, float x2, float y2, float z2)
{
// todo: prolly shouldnt raycast
var navMesh = zone.tiledNavMesh;
if (navMesh != null)
{
var navMeshQuery = zone.navMeshQuery;
NavPoint startPt, endPt;
SharpNav.Pathfinding.Path path = new SharpNav.Pathfinding.Path();
RaycastHit hit = new RaycastHit();
SharpNav.Geometry.Vector3 c = new SharpNav.Geometry.Vector3(x1, y1, z1);
SharpNav.Geometry.Vector3 ep = new SharpNav.Geometry.Vector3(x2, y2, z2);
SharpNav.Geometry.Vector3 e = new SharpNav.Geometry.Vector3(5, 5, 5);
navMeshQuery.FindNearestPoly(ref c, ref e, out startPt);
navMeshQuery.FindNearestPoly(ref ep, ref e, out endPt);
if (navMeshQuery.Raycast(ref startPt, ref ep, RaycastOptions.None, out hit, path))
{
return true;
}
return false;
}
return true;
}
public static SharpNav.TiledNavMesh LoadNavmesh(TiledNavMesh navmesh, string filePath)
{
SharpNav.IO.NavMeshSerializer serializer;
if (System.IO.Path.GetExtension(filePath) == ".snb")
serializer = new SharpNav.IO.Binary.NavMeshBinarySerializer();
else
serializer = new SharpNav.IO.Json.NavMeshJsonSerializer();
return serializer.Deserialize(System.IO.Path.Combine("../../navmesh/", filePath));
//return navmesh = new SharpNav.IO.Json.NavMeshJsonSerializer().Deserialize(filePath);
}
public static List<Vector3> GetPath(actors.area.Zone zone, float x, float y, float z, float targetX, float targetY, float targetZ, float stepSize = 0.70f, int pathSize = 45, float polyRadius = 0.0f, bool skipToTarget = false)
{
return GetPath(zone, new Vector3(x, y, z), new Vector3(targetX, targetY, targetZ), stepSize, pathSize, polyRadius, skipToTarget);
}
#region sharpnav stuff
// Copyright (c) 2013-2016 Robert Rouhani <robert.rouhani@gmail.com> and other contributors (see CONTRIBUTORS file).
// Licensed under the MIT License - https://raw.github.com/Robmaister/SharpNav/master/LICENSE
public static List<Vector3> GetPath(actors.area.Zone zone, Vector3 startVec, Vector3 endVec, float stepSize = 0.70f, int pathSize = 45, float polyRadius = 0.0f, bool skipToTarget = false)
{
var navMesh = zone.tiledNavMesh;
var navMeshQuery = zone.navMeshQuery;
// no navmesh loaded, run straight to player
if (navMesh == null)
{
return new List<Vector3>() { endVec };
}
// no need to waste cycles finding path to same point
if (startVec.X == endVec.X && startVec.Y == endVec.Y && startVec.Z == endVec.Z && polyRadius == 0.0f)
{
return null;
}
var smoothPath = new List<Vector3>(pathSize) { };
NavQueryFilter filter = new NavQueryFilter();
NavPoint startPt, endPt;
try
{
SharpNav.Geometry.Vector3 c = new SharpNav.Geometry.Vector3(startVec.X, startVec.Y, startVec.Z);
SharpNav.Geometry.Vector3 ep = new SharpNav.Geometry.Vector3(endVec.X, endVec.Y, endVec.Z);
SharpNav.Geometry.Vector3 e = new SharpNav.Geometry.Vector3(5, 5, 5);
navMeshQuery.FindNearestPoly(ref c, ref e, out startPt);
navMeshQuery.FindNearestPoly(ref ep, ref e, out endPt);
//calculate the overall path, which contains an array of polygon references
int MAX_POLYS = 256;
var path = new SharpNav.Pathfinding.Path();
navMeshQuery.FindPath(ref startPt, ref endPt, filter, path);
//find a smooth path over the mesh surface
int npolys = path.Count;
SharpNav.Geometry.Vector3 iterPos = new SharpNav.Geometry.Vector3();
SharpNav.Geometry.Vector3 targetPos = new SharpNav.Geometry.Vector3();
navMeshQuery.ClosestPointOnPoly(startPt.Polygon, startPt.Position, ref iterPos);
navMeshQuery.ClosestPointOnPoly(path[npolys - 1], endPt.Position, ref targetPos);
// set target to random point at end of path
if (polyRadius != 0.0f)
{
var randPoly = navMeshQuery.FindRandomPointAroundCircle(endPt, polyRadius);
targetPos = randPoly.Position;
}
if (skipToTarget)
{
return new List<Vector3>() { new Vector3(targetPos.X, targetPos.Y, targetPos.Z) };
}
smoothPath.Add(new Vector3(iterPos.X, iterPos.Y, iterPos.Z));
//float STEP_SIZE = 0.70f;
float SLOP = 0.15f;
while (npolys > 0 && smoothPath.Count < smoothPath.Capacity)
{
//find location to steer towards
SharpNav.Geometry.Vector3 steerPos = new SharpNav.Geometry.Vector3();
StraightPathFlags steerPosFlag = 0;
NavPolyId steerPosRef = NavPolyId.Null;
if (!GetSteerTarget(navMeshQuery, iterPos, targetPos, SLOP, path, ref steerPos, ref steerPosFlag, ref steerPosRef))
break;
bool endOfPath = (steerPosFlag & StraightPathFlags.End) != 0 ? true : false;
bool offMeshConnection = (steerPosFlag & StraightPathFlags.OffMeshConnection) != 0 ? true : false;
//find movement delta
SharpNav.Geometry.Vector3 delta = steerPos - iterPos;
float len = (float)Math.Sqrt(SharpNav.Geometry.Vector3.Dot(delta, delta));
//if steer target is at end of path or off-mesh link
//don't move past location
if ((endOfPath || offMeshConnection) && len < stepSize)
len = 1;
else
len = stepSize / len;
SharpNav.Geometry.Vector3 moveTgt = new SharpNav.Geometry.Vector3();
VMad(ref moveTgt, iterPos, delta, len);
//move
SharpNav.Geometry.Vector3 result = new SharpNav.Geometry.Vector3();
List<NavPolyId> visited = new List<NavPolyId>(pathSize);
NavPoint startPoint = new NavPoint(path[0], iterPos);
navMeshQuery.MoveAlongSurface(ref startPoint, ref moveTgt, out result, visited);
path.FixupCorridor(visited);
npolys = path.Count;
float h = 0;
navMeshQuery.GetPolyHeight(path[0], result, ref h);
result.Y = h;
iterPos = result;
//handle end of path when close enough
if (endOfPath && InRange(iterPos, steerPos, SLOP, 1000.0f))
{
//reached end of path
iterPos = targetPos;
if (smoothPath.Count < smoothPath.Capacity)
{
smoothPath.Add(new Vector3(iterPos.X, iterPos.Y, iterPos.Z));
}
break;
}
//store results
if (smoothPath.Count < smoothPath.Capacity)
{
smoothPath.Add(new Vector3(iterPos.X, iterPos.Y, iterPos.Z));
}
}
}
catch(Exception e)
{
Program.Log.Error(e.Message);
Program.Log.Error("Start pos {0} {1} {2} end pos {3} {4} {5}", startVec.X, startVec.Y, startVec.Z, endVec.X, endVec.Y, endVec.Z);
// todo: probably log this
return new List<Vector3>() { endVec };
}
return smoothPath;
}
/// <summary>
/// Scaled vector addition
/// </summary>
/// <param name="dest">Result</param>
/// <param name="v1">Vector 1</param>
/// <param name="v2">Vector 2</param>
/// <param name="s">Scalar</param>
private static void VMad(ref SharpNav.Geometry.Vector3 dest, SharpNav.Geometry.Vector3 v1, SharpNav.Geometry.Vector3 v2, float s)
{
dest.X = v1.X + v2.X * s;
dest.Y = v1.Y + v2.Y * s;
dest.Z = v1.Z + v2.Z * s;
}
private static bool GetSteerTarget(NavMeshQuery navMeshQuery, SharpNav.Geometry.Vector3 startPos, SharpNav.Geometry.Vector3 endPos, float minTargetDist, SharpNav.Pathfinding.Path path,
ref SharpNav.Geometry.Vector3 steerPos, ref StraightPathFlags steerPosFlag, ref NavPolyId steerPosRef)
{
StraightPath steerPath = new StraightPath();
navMeshQuery.FindStraightPath(startPos, endPos, path, steerPath, 0);
int nsteerPath = steerPath.Count;
if (nsteerPath == 0)
return false;
//find vertex far enough to steer to
int ns = 0;
while (ns < nsteerPath)
{
if ((steerPath[ns].Flags & StraightPathFlags.OffMeshConnection) != 0 ||
!InRange(steerPath[ns].Point.Position, startPos, minTargetDist, 1000.0f))
break;
ns++;
}
//failed to find good point to steer to
if (ns >= nsteerPath)
return false;
steerPos = steerPath[ns].Point.Position;
steerPos.Y = startPos.Y;
steerPosFlag = steerPath[ns].Flags;
if (steerPosFlag == StraightPathFlags.None && ns == (nsteerPath - 1))
steerPosFlag = StraightPathFlags.End; // otherwise seeks path infinitely!!!
steerPosRef = steerPath[ns].Point.Polygon;
return true;
}
private static bool InRange(SharpNav.Geometry.Vector3 v1, SharpNav.Geometry.Vector3 v2, float r, float h)
{
float dx = v2.X - v1.X;
float dy = v2.Y - v1.Y;
float dz = v2.Z - v1.Z;
return (dx * dx + dz * dz) < (r * r) && Math.Abs(dy) < h;
}
#endregion
public static Vector3 GamePosToNavmeshPos(float x, float y, float z)
{
return new Vector3(x, -z, y);
}
public static Vector3 NavmeshPosToGamePos(float x, float y, float z)
{
return new Vector3(x, z, -y);
}
}
}

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/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using Meteor.Common;
using Meteor.Map.packets.send.player;
using MySql.Data.MySqlClient;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Text.RegularExpressions;
namespace Meteor.Map.utils
{
class SQLGeneration
{
public static void GenerateZones()
{
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
{
conn.Open();
//Load Last 5 Completed
string query = @"
INSERT INTO server_zones VALUES (@id, NULL, @placename, false, false, false, false)";
MySqlCommand cmd = new MySqlCommand(query, conn);
cmd.Parameters.AddWithValue("@id", 100);
cmd.Parameters.AddWithValue("@placename", "");
cmd.Prepare();
Dictionary<uint, string> placenames = new Dictionary<uint, string>();
string line2;
Regex csvSplit2 = new Regex("(?:^|,)(\"(?:[^\"]+|\"\")*\"|[^,]*)", RegexOptions.Compiled);
System.IO.StreamReader file2 = new System.IO.StreamReader("D:\\Coding\\FFXIV Related\\FFXIV Tool\\2012.09.19.0001.decode.csv\\xtx_placeName.csv");
while ((line2 = file2.ReadLine()) != null)
{
MatchCollection matches = csvSplit2.Matches(line2);
uint id;
string name;
try
{
id = UInt32.Parse(matches[0].Value.Trim(','));
name = matches[2].Value.Trim(',');
}
catch (FormatException)
{ continue; }
placenames.Add(id, name);
}
string line;
Regex csvSplit = new Regex("(?:^|,)(\"(?:[^\"]+|\"\")*\"|[^,]*)", RegexOptions.Compiled);
System.IO.StreamReader file = new System.IO.StreamReader("D:\\Coding\\FFXIV Related\\FFXIV Tool\\2012.09.19.0001.decode.csv\\_zoneParam.csv");
while ((line = file.ReadLine()) != null)
{
MatchCollection matches = csvSplit.Matches(line);
uint id;
uint pId;
try
{
id = UInt32.Parse(matches[0].Value.Trim(','));
pId = UInt32.Parse(matches[1].Value.Trim(','));
}
catch (FormatException)
{ continue; }
cmd.Parameters["@id"].Value = id;
cmd.Parameters["@placename"].Value = placenames[pId];
Program.Log.Debug("Wrote: {0}", id);
cmd.ExecuteNonQuery();
}
}
catch (MySqlException e)
{
Program.Log.Error(e.ToString());
}
finally
{
conn.Dispose();
}
}
}
public static void GenerateActors()
{
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
{
conn.Open();
//Load Last 5 Completed
string query = @"
INSERT INTO gamedata_actor_templates VALUES (@id, @displayNameId, NULL)";
MySqlCommand cmd = new MySqlCommand(query, conn);
cmd.Parameters.AddWithValue("@id", 100);
cmd.Parameters.AddWithValue("@displayNameId", 100);
cmd.Prepare();
string line, line2;
Regex csvSplit = new Regex("(?:^|,)(\"(?:[^\"]+|\"\")*\"|[^,]*)", RegexOptions.Compiled);
System.IO.StreamReader file = new System.IO.StreamReader("D:\\Coding\\FFXIV Related\\FFXIV Tool\\2012.09.19.0001.decode.csv\\actorclass.csv");
while ((line = file.ReadLine()) != null)
{
MatchCollection matches = csvSplit.Matches(line);
uint id;
uint nameId;
try
{
id = UInt32.Parse(matches[0].Value.Trim(','));
nameId = UInt32.Parse(matches[6].Value.Trim(','));
}
catch (FormatException)
{ continue; }
cmd.Parameters["@id"].Value = id;
cmd.Parameters["@displayNameId"].Value = nameId;
Program.Log.Debug("Wrote: {0} : {1}", id, nameId);
cmd.ExecuteNonQuery();
}
}
catch (MySqlException e)
{
Program.Log.Error(e.ToString());
}
finally
{
conn.Dispose();
}
}
}
public static void GenerateActorAppearance()
{
uint NUMFIELDS = 39;
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
{
conn.Open();
//Load Last 5 Completed
string query = @"
INSERT INTO gamedata_actor_appearance VALUES (@id, ";
for (int i = 0; i < NUMFIELDS-1; i++)
query += "@v"+i+", ";
query += "@v" + (NUMFIELDS-1) + ")";
MySqlCommand cmd = new MySqlCommand(query, conn);
cmd.Parameters.AddWithValue("@id", 0);
for (int i = 0; i < NUMFIELDS; i++)
cmd.Parameters.AddWithValue("@v" + i, 100);
cmd.Prepare();
string line;
Regex csvSplit = new Regex("(?:^|,)(\"(?:[^\"]+|\"\")*\"|[^,]*)", RegexOptions.Compiled);
//System.IO.StreamReader file = new System.IO.StreamReader("D:\\Coding\\FFXIV Related\\FFXIV Tool\\2012.09.19.0001.decode.csv\\actorclass.csv");
System.IO.StreamReader file = new System.IO.StreamReader("D:\\Coding\\FFXIV Related\\FFXIV Tool\\2012.09.19.0001.decode.csv\\actorclass_graphic.csv");
while ((line = file.ReadLine()) != null)
{
MatchCollection matches = csvSplit.Matches(line);
uint id;
try
{
id = UInt32.Parse(matches[0].Value.Trim(','));
for (int i = 0; i < NUMFIELDS; i++)
cmd.Parameters["@v" + i].Value = matches[i + 7].Value.Trim(',');
}
catch (FormatException)
{ continue; }
cmd.Parameters["@id"].Value = id;
Program.Log.Debug("Wrote: {0}", id);
cmd.ExecuteNonQuery();
}
}
catch (MySqlException e)
{
Program.Log.Error(e.ToString());
}
finally
{
conn.Dispose();
}
}
}
public static void GenerateAchievementIds()
{
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
{
conn.Open();
//Load Last 5 Completed
string query = @"
INSERT INTO gamedata_achievements VALUES (@id, @name, @otherId, @rewardPoints)";
MySqlCommand cmd = new MySqlCommand(query, conn);
cmd.Parameters.AddWithValue("@id", 100);
cmd.Parameters.AddWithValue("@name", "Battle");
cmd.Parameters.AddWithValue("@otherId", 0);
cmd.Parameters.AddWithValue("@rewardPoints", 0);
cmd.Prepare();
int otherId = 1;
string line, line2;
Regex csvSplit = new Regex("(?:^|,)(\"(?:[^\"]+|\"\")*\"|[^,]*)", RegexOptions.Compiled);
System.IO.StreamReader file = new System.IO.StreamReader("D:\\Coding\\FFXIV Related\\FFXIV Tool\\2012.09.19.0001.decode.csv\\achievement.csv");
System.IO.StreamReader file2 = new System.IO.StreamReader("D:\\Coding\\FFXIV Related\\FFXIV Tool\\2012.09.19.0001.decode.csv\\xtx_achievement.csv");
while ((line = file.ReadLine()) != null)
{
line2 = file2.ReadLine();
MatchCollection matches = csvSplit.Matches(line);
MatchCollection matches2 = csvSplit.Matches(line2);
uint id;
string name;
uint points;
try
{
id = UInt32.Parse(matches2[0].Value.Trim(','));
name = matches2[9].Value.Trim(',');
points = UInt32.Parse(matches[3].Value.Trim(','));
}
catch (FormatException)
{ continue; }
if (id == 100)
otherId = SetCompletedAchievementsPacket.CATEGORY_BATTLE;
else if (id == 200)
otherId = SetCompletedAchievementsPacket.CATEGORY_CHARACTER;
else if (id == 400)
otherId = SetCompletedAchievementsPacket.CATEGORY_CURRENCY;
else if (id == 500)
otherId = SetCompletedAchievementsPacket.CATEGORY_ITEMS;
else if (id == 600)
otherId = SetCompletedAchievementsPacket.CATEGORY_SYNTHESIS;
else if (id == 700)
otherId = SetCompletedAchievementsPacket.CATEGORY_GATHERING;
else if (id == 900)
otherId = SetCompletedAchievementsPacket.CATEGORY_MATERIA;
else if (id == 1000)
otherId = SetCompletedAchievementsPacket.CATEGORY_QUESTS;
else if (id == 1200)
otherId = SetCompletedAchievementsPacket.CATEGORY_SEASONAL_EVENTS;
else if (id == 1300)
otherId = SetCompletedAchievementsPacket.CATEGORY_DUNGEONS;
else if (id == 1400)
otherId = SetCompletedAchievementsPacket.CATEGORY_EXPLORATION;
else if (id == 1500)
otherId = SetCompletedAchievementsPacket.CATEGORY_GRAND_COMPANY;
Program.Log.Debug("Wrote: {0} : {1} : {2} : {3}", id, name, otherId, points);
cmd.Parameters["@id"].Value = id;
cmd.Parameters["@name"].Value = name;
cmd.Parameters["@otherId"].Value = otherId;
cmd.Parameters["@rewardPoints"].Value = points;
cmd.ExecuteNonQuery();
otherId++;
}
}
catch (MySqlException e)
{
Program.Log.Error(e.ToString());
}
finally
{
conn.Dispose();
}
}
}
public static void GetStaticActors()
{
using (MemoryStream s = new MemoryStream(File.ReadAllBytes("D:\\luadec\\script\\staticactorr9w.luab")))
{
using (BinaryReader binReader = new BinaryReader(s))
{
using (StreamWriter w = File.AppendText("D:\\myfile.txt"))
{
while (binReader.BaseStream.Position != binReader.BaseStream.Length)
{
uint id = Utils.SwapEndian(binReader.ReadUInt32()) | 0xA0F00000;
List<byte> list = new List<byte>();
byte readByte;
while ((readByte = binReader.ReadByte()) != 0)
{ //or whatever your condition is
list.Add(readByte);
}
string output = Encoding.UTF8.GetString(list.ToArray());
string output2 = String.Format("mStaticActors.Add(0x{0:x}, new {2}(0x{0:x}, \"{1}\"));", id, output.Substring(1 + output.LastIndexOf("/")), output.Split('/')[1]);
Program.Log.Debug(output2);
w.WriteLine(output2);
}
}
}
}
return;
}
public static void GenerateScriptsForNPCs()
{
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
{
conn.Open();
//Load Last 5 Completed
string query = @"
SELECT uniqueId FROM server_spawn_locations WHERE zoneId = 206";
MySqlCommand cmd = new MySqlCommand(query, conn);
using (MySqlDataReader reader = cmd.ExecuteReader())
{
while (reader.Read())
{
string name = reader.GetString("uniqueId");
if (name == null || name.Equals(""))
continue;
string nameCapital = name.Substring(0, 1).ToUpper() + name.Substring(1);
string template = File.ReadAllText("D:\\Coding\\FFXIV Related\\ffxiv-classic-map-server\\FFXIVClassic Map Server\\bin\\Debug\\scripts\\unique\\wil0Town01\\PopulaceStandard\\bertram.lua");
template = template.Replace("defaultWil", "defaultFst");
template = template.Replace("DftWil", "DftFst");
template = template.Replace("Bertram", nameCapital);
File.WriteAllText(String.Format("D:\\Coding\\FFXIV Related\\ffxiv-classic-map-server\\FFXIVClassic Map Server\\bin\\Debug\\scripts\\unique\\fst0Town01a\\PopulaceStandard\\{0}.lua", name), template);
}
}
}
catch (MySqlException e)
{
Program.Log.Error(e.ToString());
}
finally
{
conn.Dispose();
}
}
}
}
}