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Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
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1823 changed files with 102704 additions and 901 deletions
46
Map Server/Packets/Send/SetMusicPacket.cs
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46
Map Server/Packets/Send/SetMusicPacket.cs
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using System;
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using Meteor.Common;
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namespace Meteor.Map.packets.send
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{
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class SetMusicPacket
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{
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public const ushort OPCODE = 0x000C;
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public const uint PACKET_SIZE = 0x28;
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public const ushort EFFECT_IMMEDIATE = 0x1;
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public const ushort EFFECT_CROSSFADE = 0x2; //??
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public const ushort EFFECT_LAYER = 0x3; //??
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public const ushort EFFECT_FADEIN = 0x4;
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public const ushort EFFECT_PLAY_NORMAL_CHANNEL = 0x5; //Only works for multi channeled music
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public const ushort EFFECT_PLAY_BATTLE_CHANNEL = 0x6;
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public static SubPacket BuildPacket(uint sourceActorId, ushort musicID, ushort musicTrackMode)
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{
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ulong combined = (ulong)(musicID | (musicTrackMode << 16));
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return new SubPacket(OPCODE, 0, BitConverter.GetBytes(combined));
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}
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}
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}
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