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Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
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1823 changed files with 102704 additions and 901 deletions
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using Meteor.Common;
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using System.IO;
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namespace Meteor.Map.packets.send.player
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{
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class SetCompletedAchievementsPacket
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{
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//Achievenments are +1 and up, except for Quests and GCs which is +2
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public const int CATEGORY_BATTLE = 000;
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public const int CATEGORY_CHARACTER = 050;
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public const int CATEGORY_CURRENCY = 200;
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public const int CATEGORY_ITEMS = 250;
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public const int CATEGORY_SYNTHESIS = 300;
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public const int CATEGORY_GATHERING = 400;
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public const int CATEGORY_MATERIA = 550;
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public const int CATEGORY_QUESTS = 600;
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public const int CATEGORY_SEASONAL_EVENTS = 700;
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public const int CATEGORY_DUNGEONS = 750;
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public const int CATEGORY_EXPLORATION = 800;
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public const int CATEGORY_GRAND_COMPANY = 820;
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public const ushort OPCODE = 0x019A;
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public const uint PACKET_SIZE = 0xA0;
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public bool[] achievementFlags = new bool[1024];
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public SubPacket BuildPacket(uint sourceActorId)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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byte[] binStream = Utils.ConvertBoolArrayToBinaryStream(achievementFlags);
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if (binStream.Length <= PACKET_SIZE - 0x20)
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binWriter.Write(binStream);
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else
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Program.Log.Error("Failed making SetCompletedAchievements packet. Bin Stream was too big!");
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}
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}
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return new SubPacket(OPCODE, sourceActorId, data);
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}
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}
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}
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