mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-13 07:54:39 +02:00
Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
This commit is contained in:
parent
18ef69f3d1
commit
91549bff7a
1823 changed files with 102704 additions and 901 deletions
371
Map Server/Packets/Send/GameMessagePacket.cs
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371
Map Server/Packets/Send/GameMessagePacket.cs
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using Meteor.Map.lua;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using Meteor.Common;
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namespace Meteor.Map.packets.send
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{
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class GameMessagePacket
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{
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private const ushort OPCODE_GAMEMESSAGE_WITH_ACTOR1 = 0x157;
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private const ushort OPCODE_GAMEMESSAGE_WITH_ACTOR2 = 0x158;
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private const ushort OPCODE_GAMEMESSAGE_WITH_ACTOR3 = 0x159;
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private const ushort OPCODE_GAMEMESSAGE_WITH_ACTOR4 = 0x15a;
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private const ushort OPCODE_GAMEMESSAGE_WITH_ACTOR5 = 0x15b;
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private const ushort OPCODE_GAMEMESSAGE_WITH_CUSTOM_SENDER1 = 0x15c;
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private const ushort OPCODE_GAMEMESSAGE_WITH_CUSTOM_SENDER2 = 0x15d;
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private const ushort OPCODE_GAMEMESSAGE_WITH_CUSTOM_SENDER3 = 0x15e;
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private const ushort OPCODE_GAMEMESSAGE_WITH_CUSTOM_SENDER4 = 0x15f;
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private const ushort OPCODE_GAMEMESSAGE_WITH_CUSTOM_SENDER5 = 0x160;
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private const ushort OPCODE_GAMEMESSAGE_WITH_DISPID_SENDER1 = 0x161;
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private const ushort OPCODE_GAMEMESSAGE_WITH_DISPID_SENDER2 = 0x162;
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private const ushort OPCODE_GAMEMESSAGE_WITH_DISPID_SENDER3 = 0x163;
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private const ushort OPCODE_GAMEMESSAGE_WITH_DISPID_SENDER4 = 0x164;
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private const ushort OPCODE_GAMEMESSAGE_WITH_DISPID_SENDER5 = 0x165;
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private const ushort OPCODE_GAMEMESSAGE_WITHOUT_ACTOR1 = 0x166;
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private const ushort OPCODE_GAMEMESSAGE_WITHOUT_ACTOR2 = 0x167;
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private const ushort OPCODE_GAMEMESSAGE_WITHOUT_ACTOR3 = 0x168;
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private const ushort OPCODE_GAMEMESSAGE_WITHOUT_ACTOR4 = 0x169;
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private const ushort OPCODE_GAMEMESSAGE_WITHOUT_ACTOR5 = 0x16a;
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private const ushort SIZE_GAMEMESSAGE_WITH_ACTOR1 = 0x30;
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private const ushort SIZE_GAMEMESSAGE_WITH_ACTOR2 = 0x38;
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private const ushort SIZE_GAMEMESSAGE_WITH_ACTOR3 = 0x40;
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private const ushort SIZE_GAMEMESSAGE_WITH_ACTOR4 = 0x50;
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private const ushort SIZE_GAMEMESSAGE_WITH_ACTOR5 = 0x70;
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private const ushort SIZE_GAMEMESSAGE_WITH_CUSTOM_SENDER1 = 0x48;
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private const ushort SIZE_GAMEMESSAGE_WITH_CUSTOM_SENDER2 = 0x58;
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private const ushort SIZE_GAMEMESSAGE_WITH_CUSTOM_SENDER3 = 0x68;
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private const ushort SIZE_GAMEMESSAGE_WITH_CUSTOM_SENDER4 = 0x78;
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private const ushort SIZE_GAMEMESSAGE_WITH_CUSTOM_SENDER5 = 0x98;
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private const ushort SIZE_GAMEMESSAGE_WITH_DISPID_SENDER1 = 0x30;
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private const ushort SIZE_GAMEMESSAGE_WITH_DISPID_SENDER2 = 0x38;
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private const ushort SIZE_GAMEMESSAGE_WITH_DISPID_SENDER3 = 0x40;
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private const ushort SIZE_GAMEMESSAGE_WITH_DISPID_SENDER4 = 0x50;
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private const ushort SIZE_GAMEMESSAGE_WITH_DISPID_SENDER5 = 0x60;
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private const ushort SIZE_GAMEMESSAGE_WITHOUT_ACTOR1 = 0x28;
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private const ushort SIZE_GAMEMESSAGE_WITHOUT_ACTOR2 = 0x38;
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private const ushort SIZE_GAMEMESSAGE_WITHOUT_ACTOR3 = 0x38;
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private const ushort SIZE_GAMEMESSAGE_WITHOUT_ACTOR4 = 0x48;
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private const ushort SIZE_GAMEMESSAGE_WITHOUT_ACTOR5 = 0x68;
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public static SubPacket BuildPacket(uint sourceActorId, uint actorId, uint textOwnerActorId, ushort textId, byte log)
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{
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byte[] data = new byte[SIZE_GAMEMESSAGE_WITH_ACTOR1 - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt32)actorId);
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binWriter.Write((UInt32)textOwnerActorId);
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binWriter.Write((UInt16)textId);
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binWriter.Write((UInt16)log);
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}
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}
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return new SubPacket(OPCODE_GAMEMESSAGE_WITH_ACTOR1, sourceActorId, data);
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}
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public static SubPacket BuildPacket(uint sourceActorId, uint actorId, uint textOwnerActorId, ushort textId, byte log, List<LuaParam> lParams)
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{
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int lParamsSize = findSizeOfParams(lParams);
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byte[] data;
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ushort opcode;
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if (lParamsSize <= 0x8)
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{
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data = new byte[SIZE_GAMEMESSAGE_WITH_ACTOR2 - 0x20];
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opcode = OPCODE_GAMEMESSAGE_WITH_ACTOR2;
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}
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else if (lParamsSize <= 0x10)
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{
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data = new byte[SIZE_GAMEMESSAGE_WITH_ACTOR3 - 0x20];
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opcode = OPCODE_GAMEMESSAGE_WITH_ACTOR3;
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}
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else if (lParamsSize <= 0x20)
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{
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data = new byte[SIZE_GAMEMESSAGE_WITH_ACTOR4 - 0x20];
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opcode = OPCODE_GAMEMESSAGE_WITH_ACTOR4;
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}
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else
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{
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data = new byte[SIZE_GAMEMESSAGE_WITH_ACTOR5 - 0x20];
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opcode = OPCODE_GAMEMESSAGE_WITH_ACTOR5;
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}
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt32)actorId);
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binWriter.Write((UInt32)textOwnerActorId);
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binWriter.Write((UInt16)textId);
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binWriter.Write((UInt16)log);
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LuaUtils.WriteLuaParams(binWriter, lParams);
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if (lParamsSize <= 0x14-12)
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{
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binWriter.Seek(0x14, SeekOrigin.Begin);
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binWriter.Write((UInt32)8);
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}
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}
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}
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return new SubPacket(opcode, sourceActorId, data);
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}
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public static SubPacket BuildPacket(uint sourceActorId, uint textOwnerActorId, ushort textId, string sender, byte log)
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{
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byte[] data = new byte[SIZE_GAMEMESSAGE_WITH_CUSTOM_SENDER1 - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt32)textOwnerActorId);
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binWriter.Write((UInt16)textId);
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binWriter.Write((UInt16)log);
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binWriter.Write(Encoding.ASCII.GetBytes(sender), 0, Encoding.ASCII.GetByteCount(sender) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(sender));
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}
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}
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return new SubPacket(OPCODE_GAMEMESSAGE_WITH_CUSTOM_SENDER1, sourceActorId, data);
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}
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public static SubPacket BuildPacket(uint sourceActorId, uint textOwnerActorId, ushort textId, string sender, byte log, List<LuaParam> lParams)
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{
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int lParamsSize = findSizeOfParams(lParams);
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byte[] data;
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ushort opcode;
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if (lParamsSize <= 0x8)
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{
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data = new byte[SIZE_GAMEMESSAGE_WITH_CUSTOM_SENDER2 - 0x20];
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opcode = OPCODE_GAMEMESSAGE_WITH_CUSTOM_SENDER2;
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}
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else if (lParamsSize <= 0x10)
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{
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data = new byte[SIZE_GAMEMESSAGE_WITH_CUSTOM_SENDER3 - 0x20];
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opcode = OPCODE_GAMEMESSAGE_WITH_CUSTOM_SENDER3;
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}
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else if (lParamsSize <= 0x20)
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{
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data = new byte[SIZE_GAMEMESSAGE_WITH_CUSTOM_SENDER4 - 0x20];
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opcode = OPCODE_GAMEMESSAGE_WITH_CUSTOM_SENDER4;
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}
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else
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{
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data = new byte[SIZE_GAMEMESSAGE_WITH_CUSTOM_SENDER5 - 0x20];
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opcode = OPCODE_GAMEMESSAGE_WITH_CUSTOM_SENDER5;
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}
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt32)textOwnerActorId);
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binWriter.Write((UInt16)textId);
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binWriter.Write((UInt16)log);
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binWriter.Write(Encoding.ASCII.GetBytes(sender), 0, Encoding.ASCII.GetByteCount(sender) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(sender));
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LuaUtils.WriteLuaParams(binWriter, lParams);
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if (lParamsSize <= 0x14 - 12)
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{
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binWriter.Seek(0x30, SeekOrigin.Begin);
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binWriter.Write((UInt32)8);
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}
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}
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}
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return new SubPacket(opcode, sourceActorId, data);
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}
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public static SubPacket BuildPacket(uint sourceActorId, uint textOwnerActorId, ushort textId, uint senderDisplayNameId, byte log)
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{
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byte[] data = new byte[SIZE_GAMEMESSAGE_WITH_DISPID_SENDER1 - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt32)senderDisplayNameId);
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binWriter.Write((UInt32)textOwnerActorId);
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binWriter.Write((UInt16)textId);
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binWriter.Write((UInt16)log);
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}
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}
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return new SubPacket(OPCODE_GAMEMESSAGE_WITH_DISPID_SENDER1, sourceActorId, data);
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}
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public static SubPacket BuildPacket(uint sourceActorId, uint textOwnerActorId, ushort textId, uint senderDisplayNameId, byte log, List<LuaParam> lParams)
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{
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int lParamsSize = findSizeOfParams(lParams);
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byte[] data;
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ushort opcode;
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if (lParamsSize <= 0x8)
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{
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data = new byte[SIZE_GAMEMESSAGE_WITH_DISPID_SENDER2 - 0x20];
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opcode = OPCODE_GAMEMESSAGE_WITH_DISPID_SENDER2;
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}
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else if (lParamsSize <= 0x10)
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{
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data = new byte[SIZE_GAMEMESSAGE_WITH_DISPID_SENDER3 - 0x20];
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opcode = OPCODE_GAMEMESSAGE_WITH_DISPID_SENDER3;
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}
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else if (lParamsSize <= 0x20)
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{
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data = new byte[SIZE_GAMEMESSAGE_WITH_DISPID_SENDER4 - 0x20];
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opcode = OPCODE_GAMEMESSAGE_WITH_DISPID_SENDER4;
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}
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else
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{
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data = new byte[SIZE_GAMEMESSAGE_WITH_DISPID_SENDER5 - 0x20];
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opcode = OPCODE_GAMEMESSAGE_WITH_DISPID_SENDER5;
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}
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt32)senderDisplayNameId);
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binWriter.Write((UInt32)textOwnerActorId);
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binWriter.Write((UInt16)textId);
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binWriter.Write((UInt16)log);
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LuaUtils.WriteLuaParams(binWriter, lParams);
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if (lParamsSize <= 0x14 - 12)
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{
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binWriter.Seek(0x14, SeekOrigin.Begin);
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binWriter.Write((UInt32)8);
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}
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}
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}
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return new SubPacket(opcode, sourceActorId, data);
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}
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public static SubPacket BuildPacket(uint sourceActorId, uint textOwnerActorId, ushort textId, byte log)
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{
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byte[] data = new byte[SIZE_GAMEMESSAGE_WITHOUT_ACTOR1 - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt32)textOwnerActorId);
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binWriter.Write((UInt16)textId);
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binWriter.Write((UInt16)log);
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}
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}
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return new SubPacket(OPCODE_GAMEMESSAGE_WITHOUT_ACTOR1, sourceActorId, data);
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}
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public static SubPacket BuildPacket(uint sourceActorId, uint textOwnerActorId, ushort textId, byte log, List<LuaParam> lParams)
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{
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int lParamsSize = findSizeOfParams(lParams);
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byte[] data;
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ushort opcode;
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if (lParamsSize <= 0x8)
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{
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data = new byte[SIZE_GAMEMESSAGE_WITHOUT_ACTOR2 - 0x20];
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opcode = OPCODE_GAMEMESSAGE_WITHOUT_ACTOR2;
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}
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else if (lParamsSize <= 0x10)
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{
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data = new byte[SIZE_GAMEMESSAGE_WITHOUT_ACTOR3 - 0x20];
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opcode = OPCODE_GAMEMESSAGE_WITHOUT_ACTOR3;
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}
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else if (lParamsSize <= 0x20)
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{
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data = new byte[SIZE_GAMEMESSAGE_WITHOUT_ACTOR4 - 0x20];
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opcode = OPCODE_GAMEMESSAGE_WITHOUT_ACTOR4;
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}
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else
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{
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data = new byte[SIZE_GAMEMESSAGE_WITHOUT_ACTOR5 - 0x20];
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opcode = OPCODE_GAMEMESSAGE_WITHOUT_ACTOR5;
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}
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt32)textOwnerActorId);
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binWriter.Write((UInt16)textId);
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binWriter.Write((UInt16)log);
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LuaUtils.WriteLuaParams(binWriter, lParams);
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if (lParamsSize <= 0x8)
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{
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binWriter.Seek(0x10, SeekOrigin.Begin);
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binWriter.Write((UInt32)8);
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}
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}
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}
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return new SubPacket(opcode, sourceActorId, data);
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}
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private static int findSizeOfParams(List<LuaParam> lParams)
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{
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int total = 0;
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foreach (LuaParam l in lParams)
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{
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switch (l.typeID)
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{
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case 0:
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case 1:
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total += 5;
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break;
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case 2:
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total += 20;
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break;
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case 6:
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total += 5;
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break;
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case 3:
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case 4:
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case 5:
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total += 1;
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break;
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}
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}
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return total + 1;
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}
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}
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}
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