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Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
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1823 changed files with 102704 additions and 901 deletions
61
Map Server/Packets/Send/Events/RunEventFunctionPacket.cs
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61
Map Server/Packets/Send/Events/RunEventFunctionPacket.cs
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using Meteor.Map.lua;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using Meteor.Common;
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namespace Meteor.Map.packets.send.events
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{
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class RunEventFunctionPacket
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{
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public const ushort OPCODE = 0x0130;
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public const uint PACKET_SIZE = 0x2B8;
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public static SubPacket BuildPacket(uint sourcePlayerActorId, uint eventOwnerActorID, string eventStarter, string callFunction, List<LuaParam> luaParams)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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int maxBodySize = data.Length - 0x80;
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt32)sourcePlayerActorId);
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binWriter.Write((UInt32)eventOwnerActorID);
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binWriter.Write((Byte)5);
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binWriter.Write(Encoding.ASCII.GetBytes(eventStarter), 0, Encoding.ASCII.GetByteCount(eventStarter) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(eventStarter));
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binWriter.Seek(0x29, SeekOrigin.Begin);
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binWriter.Write(Encoding.ASCII.GetBytes(callFunction), 0, Encoding.ASCII.GetByteCount(callFunction) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(callFunction));
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binWriter.Seek(0x49, SeekOrigin.Begin);
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LuaUtils.WriteLuaParams(binWriter, luaParams);
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}
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}
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return new SubPacket(OPCODE, sourcePlayerActorId, data);
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}
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}
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}
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