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Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
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1823 changed files with 102704 additions and 901 deletions
51
Map Server/DataObjects/SeamlessBoundry.cs
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51
Map Server/DataObjects/SeamlessBoundry.cs
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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namespace Meteor.Map.dataobjects
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{
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class SeamlessBoundry
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{
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public readonly uint regionId;
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public readonly uint zoneId1, zoneId2;
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public readonly float zone1_x1, zone1_y1, zone1_x2, zone1_y2;
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public readonly float zone2_x1, zone2_y1, zone2_x2, zone2_y2;
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public readonly float merge_x1, merge_y1, merge_x2, merge_y2;
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public SeamlessBoundry(uint regionId, uint zoneId1, uint zoneId2, float zone1_x1, float zone1_y1, float zone1_x2, float zone1_y2, float zone2_x1, float zone2_y1, float zone2_x2, float zone2_y2, float merge_x1, float merge_y1, float merge_x2, float merge_y2)
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{
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this.regionId = regionId;
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this.zoneId1 = zoneId1;
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this.zoneId2 = zoneId2;
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this.zone1_x1 = zone1_x1;
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this.zone1_y1= zone1_y1;
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this.zone1_x2 = zone1_x2;
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this.zone1_y2 = zone1_y2;
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this.zone2_x1 = zone2_x1;
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this.zone2_y1 = zone2_y1;
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this.zone2_x2 = zone2_x2;
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this.zone2_y2 = zone2_y2;
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this.merge_x1 = merge_x1;
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this.merge_y1 = merge_y1;
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this.merge_x2 = merge_x2;
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this.merge_y2 = merge_y2;
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}
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}
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}
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